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Facilities (Kingdom Adventurers)
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Facilities can be built inside or outside the town, and some facilities can be placed inside houses. They provide various features for growing your Town and increasing the stats of your residents. You have a limited supply of each type, and there are numerous ways to obtain them, such as from Research, or buying them from a Shop or Gacha Intro A-D rank facilities (not recommended, better wait for Facility Trade Ticket from Maps Reward or Ranking Board daily). After a facility is obtained, you can place it by paying a construction cost.
The building menu also includes an option to remove a facility (provided that the facility is not locked in some way, such as being in the middle of an upgrade, or if it is expanding your territory and other facilities are in its area). A removed facility is available to place again, but its construction cost must be paid again.
Specifically Amenity and Indoor stats listed are at level 1. The stats may be different if close to another facility that has compatibility/synergy. Just keep in mind when a resident uses the facilities, not all stats will be increased like the table, maybe just 1 or 2 stats will go up or maybe you will just get an item from it.
- Raise your Town Hall rank for more Research to become available.
Environment
Image | Facility | Note | Unlock Req. |
---|---|---|---|
Town Hall | 4 x 4 tiles. | Map Reward 20, 41, 52, 75 | |
Land (S) | 6 x 6 tiles. Houses |
Research, Map Reward | |
Land (M) | 6 x 8 tiles Houses |
Research, Map Reward | |
Land (L) | 8 x 8 tiles Houses |
Research, Map Reward | |
Land (XL) | 8 x 10 tiles Houses |
Research, Map Reward | |
Gravel Path | Boosts movement speed | Research, Map Reward | |
Road | Boosts movement speed | Research | |
Bridge | ∅ | Research | |
Gate | A gate in your defensive walls (AoE: Max Durability +7%) |
Research | |
Torch | Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building. (1 sq ; Radius 7) |
Research, Map Reward | |
Nighttime Meeting Place | Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building. (1 sq ; Radius 8) |
Research, Map Reward | |
Low Watchtower | Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building. (1 sq ; Radius 10) |
Research | |
Turret | Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building. (2 sq ; Radius 12) |
Research | |
Wall: Fence | Slightly helps defend the town from attack (AoE: HP EXP +5%) |
Research | |
Wall: Wood | Moderately helps defend the town from attack(AoE: Vigor EXP +5%) | Research | |
Defensive Wall | Decently helps defend the town from attack(AoE: DEF EXP +5%) | Research | |
Castle Wall | Remarkably helps defend the town from attack(AoE: SPD EXP +5%) | Research | |
Chaos Stone | Place outside town to attract monster at night Cost: Orange |
Get from Survey | |
Reclaimed Land | Build bridges across water | Get from Survey |
Materials
When your storehouses become full, collected items will be wasted. You will eventually need very large numbers of storage facilities. Can be obtained by: Research, Gacha, Survey.
NB Upgrading a storage facility's level does not increase its capacity, only its resilience to damage.
Facility | Note | Unlock Req. |
---|---|---|
Storehouse (Items) | 40 /unit | Research |
Storehouse (Grass) | 20 /unit | Research |
Storehouse (Wood) | 20 /unit | Research |
Storehouse (Food) | 20 /unit | Research |
Storehouse (Ore) | 20 /unit | Research |
Storehouse (Mystic Ore) | 20 /unit | Research |
Storehouse (Treasure) | 16 /unit | Research |
Storehouse (Eggs) | 16 /unit | Research |
Storehouse (Energy) | 20 /unit | Research |
Copper Coin Box | ∞ Unlimited ∞ | Research |
Silver Coin Box | ∞ Unlimited ∞ | Research |
Gold Coin Box | ∞ Unlimited ∞ | Research |
Plantation | Produce Wood (Consume: Nuts) |
Research |
Field | Produce Grass (Consume: Farm Produce) |
Research |
Ranch | Produce Food ft. Monster Feed |
Research |
Mine: Ore | Produce Ore | Research |
Mine: Mystic Ore | Produce Mystic Ore | Research |
Mine: Energy | Max produce 50 | Research |
Monster Feed | Place in lush, natural surroundings (Consume: Apple) |
Research |
High Grade Storehouse (Item) | 300 / unit | Get from Survey |
High Grade Storehouse (Treasure) | 50 / unit | Get from Survey |
High Grade Storehouse (Grass) | 100 / unit | Get from Survey |
High Grade Storehouse (Wood) | 100 / unit | Get from Survey |
High Grade Storehouse (Food) | 100 / unit | Get from Survey |
High Grade Storehouse (Ore) | 100 / unit | Get from Survey |
High Grade Storehouse (Mystic Ore) | 100 / unit | Get from Survey |
High Grade Storehouse (Eggs) | 50 / unit | Get from Survey |
High Grade Storehouse (Energy) | 150 / unit | Get from Survey |
Amenity
Can be obtain by: Research, Gacha.
Expedition Hunt & Wasteland Guide work in-ranged gate nearby
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Note | Unlock Req. |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Airport | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | A place for flying ships to dock | After the first Exclusive job was born |
Bench | ∅ | ∅ | ∅ | ∅ | ∅ | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Used for recovery | Research |
Bonfire | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | 10 | ∅ | ∅ | Used to cook simple dishes | Research |
Bug Gathering Spot | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | A place to raise bugs (AoE: Gather EXP +5%) |
Build the Insectarium first |
Bushes | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Something good may happen when it's used
(Effect1: Produces random food item when interacted by citizen) |
Research |
Day Care | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Used to care for the town's children | |
Expedition Hut | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Used for gathering materials outside of town (Radius: 8) |
Research |
Fishing Pond | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | A place to catch fish (AoE: Gather EXP +5%) |
Build Aquarium first, Research |
Flowerbed | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Something good may happen when it's used (Effect1: Produces random food item when interacted by citizen) | Research |
Fountain | ∅ | ∅ | 20 | ∅ | ∅ | ∅ | ∅ | 10 | ∅ | 10 | ∅ | 10 | Grants EXP when used | Research |
Goddess Statue | ∅ | ∅ | 5 | ∅ | ∅ | ∅ | ∅ | 5 | ∅ | 5 | ∅ | 5 | Grants EXP when used | Research |
Info Board | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Helps guide visitors to town | Winning Map 7 and unlock the Port |
Kairo King Statue | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 15 | 15 | 15 | 15 | 15 | A majestic bronze statue | Trade Ticket Facility |
Monster-Repelling Orb | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Lures away attacking monsters (AoE: Max Durability +5%) |
Research |
Monster-Repelling Slate | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Lures away attacking monsters (AoE Max Durability +5%) |
Research |
Monster-Repelling Sword | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Lures away attacking monsters (AoE: Max Durability +6%) |
Research |
Monster Statue | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Lures away attacking monsters (AoE: Max Durability +5%) |
Research |
Monster Stable | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Damages attacking monsters | Research |
Outdoor: Analysis Lab | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Merchant can extract Treasure here | Research |
Outdoor: Research Lab | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Researcher can Research Facility, Equipment and Potion | Research |
Pitfall | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Traps attacking monsters (AoE: Max Durability +5%) |
Research |
Rejuvenation Spring | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Used for recovery | Research |
Resource Center | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | A place to store collectibles | Build Airport first |
Rest Stop | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | 10 | 5 | ∅ | ∅ | 5 | 15 | Grants EXP when used | Research |
Seedlings | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Something good may happen when it's used | Research |
Simple Stove | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | 10 | ∅ | ∅ | ∅ | Used to cook simple dishes | Research |
Stables | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Allows you to rent horses (Aoe: Move EXP +5%) |
Research |
Temporary Shelter | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Used for recovery | Research |
Thorny Trap | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Lures away attacking monsters | Research |
Wagon Yard | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Used to move things between towns | Research |
Wasteland Guide | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Restores wasteland outside of Town (Radius: 13) |
Research |
Well | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | 5 | ∅ | 5 | 5 | ∅ | ∅ | Makes MP and Vigor recover faster | Research |
Windmill | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | ∅ | Boosts durability of surrounding facilities (Aoe Max Durability +20%) |
Research |
- AoE = Area of Effect
Indoors
Can be obtain by: Research, Gacha, Shop (Artisan) depending Level Workbench and the INT of the Artisan.