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Facilities (Kingdom Adventurers)

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Kingdom Adventurers gamenav icon.gifKingdom Adventurers

Equipment Facilities Skills Houses Eggs Items Treasure Trophy Research Map Monsters Collector Job Center Friend IDs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Facilities can be built inside or outside the town, and some facilities can be placed inside houses. They provide various features for growing your Town and increasing the stats of your residents. You have a limited supply of each type, and there are numerous ways to obtain them, such as from Research, or buying them from a Shop or Gacha Intro A-D rank facilities (not recommended, better wait for Facility Trade Ticket from Maps Reward or Ranking Board daily). After a facility is obtained, you can place it by paying a construction cost.

The building menu also includes an option to remove a facility (provided that the facility is not locked in some way, such as being in the middle of an upgrade, or if it is expanding your territory and other facilities are in its area). A removed facility is available to place again, but its construction cost must be paid again.

Specifically Amenity and Indoor stats listed are at level 1. The stats may be different if close to another facility that has compatibility/synergy. Just keep in mind when a resident uses the facilities, not all stats will be increased like the table, maybe just 1 or 2 stats will go up or maybe you will just get an item from it.

  • Raise your Town Hall rank for more Research to become available.

Environment

Image Facility Note Unlock Req.
Town Hall 4 x 4 tiles. Map Reward 20, 41, 52, 75
Land (S) 6 x 6 tiles.
Houses
Research, Map Reward
Land (M) 6 x 8 tiles
Houses
Research, Map Reward
Land (L) 8 x 8 tiles
Houses
Research, Map Reward
Land (XL) 8 x 10 tiles
Houses
Research, Map Reward
Gravel Path Boosts movement speed Research, Map Reward
Road Boosts movement speed Research
Bridge Research
Gate A gate in your defensive walls
(AoE: Max Durability +7%)
Research
Torch.png
Torch Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building.
(1 sq ; Radius 7)
Research, Map Reward
Nighttime Meeting Place Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building.
(1 sq ; Radius 8)
Research, Map Reward
LWT.png
Low Watchtower Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building.
(1 sq ; Radius 10)
Research
Turret Expands a territory a little. Must be placed within range of the town center. Cannot be placed within range of another territory-extending building.
(2 sq ; Radius 12)
Research
Wall: Fence Slightly helps defend the town from attack
(AoE: HP EXP +5%)
Research
Wall: Wood Moderately helps defend the town from attack(AoE: Vigor EXP +5%) Research
Defensive Wall Decently helps defend the town from attack(AoE: DEF EXP +5%) Research
Castle Wall Remarkably helps defend the town from attack(AoE: SPD EXP +5%) Research
Chaos Stone Place outside town to attract monster at night
Cost: Orange
Get from Survey
Reclaimed Land Build bridges across water Get from Survey

Materials

When your storehouses become full, collected items will be wasted. You will eventually need very large numbers of storage facilities. Can be obtained by: Research, Gacha, Survey.

NB Upgrading a storage facility's level does not increase its capacity, only its resilience to damage.

Facility Note Unlock Req.
Storehouse (Items) 40 /unit Research
Storehouse (Grass) 20 /unit Research
Storehouse (Wood) 20 /unit Research
Storehouse (Food) 20 /unit Research
Storehouse (Ore) 20 /unit Research
Storehouse (Mystic Ore) 20 /unit Research
Storehouse (Treasure) 16 /unit Research
Storehouse (Eggs) 16 /unit Research
Storehouse (Energy) 20 /unit Research
Copper Coin Box ∞ Unlimited ∞ Research
Silver Coin Box ∞ Unlimited ∞ Research
Gold Coin Box ∞ Unlimited ∞ Research
Plantation Produce Wood
(Consume: Nuts)
Research
Field Produce Grass
(Consume: Farm Produce)
Research
Ranch Produce Food
ft. Monster Feed
Research
Mine: Ore Produce Ore Research
Mine: Mystic Ore Produce Mystic Ore Research
Mine: Energy Max produce 50 Research
Monster Feed Place in lush, natural surroundings
(Consume: Apple)
Research
High Grade Storehouse (Item) 300 / unit Get from Survey
High Grade Storehouse (Treasure) 50 / unit Get from Survey
High Grade Storehouse (Grass) 100 / unit Get from Survey
High Grade Storehouse (Wood) 100 / unit Get from Survey
High Grade Storehouse (Food) 100 / unit Get from Survey
High Grade Storehouse (Ore) 100 / unit Get from Survey
High Grade Storehouse (Mystic Ore) 100 / unit Get from Survey
High Grade Storehouse (Eggs) 50 / unit Get from Survey
High Grade Storehouse (Energy) 150 / unit Get from Survey

Amenity

Can be obtain by: Research, Gacha.

Expedition Hunt & Wasteland Guide work in-ranged gate nearby

Facility HP.jpg MP.jpg Vigor.jpg ATK.jpg DEF.jpg SPD.jpg Luck.jpg INT.jpg DEX.jpg Gather.jpg Move.jpg Heart.jpg Note Unlock Req.
Airport A place for flying ships to dock After the first Exclusive job was born
Bench 5 5 5 5 5 5 5 Used for recovery Research
Bonfire 10 Used to cook simple dishes Research
Bug Gathering Spot A place to raise bugs
(AoE: Gather EXP +5%)
Build the Insectarium first
Bushes Something good may happen when it's used

(Effect1: Produces random food item when interacted by citizen)

Research
Day Care Used to care for the town's children
Expedition Hut Used for gathering materials outside of town
(Radius: 8)
Research
Fishing Pond A place to catch fish
(AoE: Gather EXP +5%)
Build Aquarium first, Research
Flowerbed Something good may happen when it's used (Effect1: Produces random food item when interacted by citizen) Research
Fountain 20 10 10 10 Grants EXP when used Research
Goddess Statue 5 5 5 5 Grants EXP when used Research
Info Board Helps guide visitors to town Winning Map 7 and unlock the Port
Kairo King Statue 10 10 10 10 10 10 10 15 15 15 15 15 A majestic bronze statue Trade Ticket Facility
Monster-Repelling Orb Lures away attacking monsters
(AoE: Max Durability +5%)
Research
Monster-Repelling Slate Lures away attacking monsters
(AoE Max Durability +5%)
Research
Monster-Repelling Sword Lures away attacking monsters
(AoE: Max Durability +6%)
Research
Monster Statue Lures away attacking monsters
(AoE: Max Durability +5%)
Research
Monster Stable Damages attacking monsters Research
Outdoor: Analysis Lab Merchant can extract Treasure here Research
Outdoor: Research Lab Researcher can Research Facility, Equipment and Potion Research
Pitfall Traps attacking monsters
(AoE: Max Durability +5%)
Research
Rejuvenation Spring Used for recovery Research
Resource Center A place to store collectibles Build Airport first
Rest Stop 10 5 5 15 Grants EXP when used Research
Seedlings Something good may happen when it's used Research
Simple Stove 10 Used to cook simple dishes Research
Stables Allows you to rent horses
(Aoe: Move EXP +5%)
Research
Temporary Shelter Used for recovery Research
Thorny Trap Lures away attacking monsters Research
Wagon Yard Used to move things between towns Research
Wasteland Guide Restores wasteland outside of Town
(Radius: 13)
Research
Well 5 5 5 Makes MP and Vigor recover faster Research
Windmill Boosts durability of surrounding facilities
(Aoe Max Durability +20%)
Research
  • AoE = Area of Effect

Indoors

Can be obtain by: Research, Gacha, Shop (Artisan) depending Level Workbench and the INT of the Artisan.

Facility HP MP.jpg Vigor.jpg ATK.jpg DEF.jpg SPD.jpg Luck.jpg INT.jpg DEX.jpg Gather.jpg Move.jpg Heart.jpg Lvl Inc. Cost For Unlock Req.
Animal Figurine 10 10 No.svg - Grants EXP when used Research
Bathtub 12 5 335 Handy when you need to recover Research
Bookshelf 5 15 10 3 130 Grants EXP when used Research

Town Shop

Candle 4 8 8 8 8 8 2 35 Grants EXP when used Research
Chair Yes.svg - Grants EXP when used
(AoE Heart EXP +5%)
Research
Chest of Drawers 10 6 80 Grants EXP when used Research
Cooking Counter 10 10 4 425 Sometimes produces meals Research
Couch 12 12 12 12 6 335 Handy when you need to recover Research
Decorative Armor 3 20 4 - Grants EXP when used Research
Decorative Plant 3 10 10 3 55 Sometimes produces items Research
Desk 15 3 40 Grants EXP when used Research
Dining Table 5 5 5 5 15 15 15 15 15 3 55 Sometimes produces meals Research
Double Bed No.svg - Available when Commoner's House had build Research
Dresser 20 3 185 Grants EXP when used Research
Fireplace 5 10 4 - Sometimes produces meals Research
Flower 3 15 15 12 15 2 135 Sometimes produces items Research
Flower Vase 10 No.svg 70 Grants EXP when used Research
Friend Bed No.svg - A place for your friends to stay
(AoE: Luck EXP +5%)
Research
Glittering Stone 10 10 10 15 15 4 - Sometimes produces ore Research
Guest Bed No.svg - A place for visiting adventurers to stay
(AoE: Vigor EXP +5%)
Research
Kitchen Shelves 10 3 40 Sometimes produces meals Research
Magic Training Ground 20 12 12 8 - Used for training to improve stats Research
Monster Room No.svg - Research
Ore Workbench 10 10 10 No.svg - Sometimes produces ore Research
Pansey 3 15 15 15 2 175 Sometimes produces items Research
Rainwater Barrel 10 5 75 Produce Spring Water Research
Rejuvenating Bath Yes.svg 195 Handy when you need to recover Research
Shelf 15 3 85 Grants EXP when used Research
Shooting Range 5 20 8 - Used for training to improve stats Research
Stove 5 15 6 335 Sometimes produces meals Research
Study Desk 25 4 65 Grants EXP when used Research
Tomato 3 12 12 12 12 3 185 Sometimes produces items Research
Tool Workshop 10 No.svg - Produce tools
Large Nail & Sturdy Board
Research
Training Room 10 5 5 5 - Used for training to improve stats Research
Tree Nursery 10 No.svg - Produces seeds Research
Vanity Mirror 15 4 - Grants EXP when used Research
Window 10 No.svg - Grants EXP when used Research