Endgame (Pocket Clothier)
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Pocket Clothier ✍ |
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This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 16 M 4 |
Score Calculation
Remaining Capital | / 1000 | how much money you have at the end of the game. |
Best Month | / 100 | highest profit earned in a single month |
Total Customers | × 1 | total number of customer visits |
Total Unit Sales | / 10 | total number of unit sales |
Record Profit Run | x 1000 | longest run of months where each month increased profit over the last |
Profit Run (Months) | x 50 | the longest run of consecutively profitable months |
Trophies Won | x 1 | the Points of all trophies won |
Total Style Level | x 10 | the sum of all customers' style |
Total Staff Level | x 20 | the sum of all hired staff levels |
Goods Found | x 20 | total number of different merchandise units found |
Jobs Found | x 100 | total number of jobs found |
Customers Found | x 100 | total number of customers found |
Carryovers
Does carry over
- Stats for clothing, shelves, and staff
- Discovered clothing combinations, customer careers, trophy names
- Distributor rapport
- Economic analyst's accuracy
- Inventory capacity, up to 969 (if you increase your Inventory past this number, it will be 969 in your next new game)
Does not carry over
- Clothes, items, shelves, fixtures, tenants, staff, customers, or trophies
- Stats for fixtures or customers
- Weather analyst's accuracy (it always resets to 50%)