Endgame (Pocket Stables)
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Pocket Stables ✍ |
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This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 16 M 4 |
Score Calculation
Item | Multiplier | Remark |
Final Money | x 2 | |
Medals | x 40 | |
Races Won | x 2,000 | If players have won the same race two or more times, it's only counted as winning the race once |
Tri Crowns | x 20,000 | |
Guests | x 20 | Number of guests that have visited your ranch |
Evaluation | x 10 | |
Pedigree | x 4,000 | |
Abilities | x 1,500 | |
Improved | x 900 |
Carryovers
Does carry over
- 4 items/abilities unlocked by endgame. Only Speed Feed, Quality Seed, Value Seed, Nutrient Drink, and First-Aid Kit can be selected in new game+.
- Plants and Statues in the Environment section under "Build" (1 each)
- Kairodome (if players have won the Kairo Cup even after calculating the final score)
- Stats of jockeys (if instructed)
- Pedigree papers (up to 20) (Pedigree papers unlocked after endgame can still be carried over)
Does not carry over
- Money
- Medals
- Training courses and shops (except for the initial ones)
- Genres of horses (except for the initial ones)
- Special training for horses and jockeys
- Unlocked visitors