Overview
Structures consist of 3 types:
- Environment - these structures either serve function purposed (paths, houses, etc), or provide a boost to the surrounding scenery.
- Shops - Sells goods for a range of gold.
- Facilities - Sells services, or provides a function (castle, park, etc).
Combos are an important aspect in where to place structures, as they raise the yield / price of structures in the combo, as well as those in the surround area.
For buildings to be unlocked, some unlock requirements is to build a number of buildings. The definition of buildings are structures that are shops or facilities but not enviroments' structures. Also Castles, Parks and Inns are also not considered buildings and will not be counted toward the requirements.
Yield Ranking
Every year at M11W3, the total yield of your town is counted and ranked. For a full explanation how yield is ranked go to the Yield Rankings page.
When you reach a certain rank for the first time, the game will automatically award and unlock special structures. If you already unlocked all the possible awards, the game will choose a random award from the possible ranking awards.
For example if you reach ranking 40 and already received Hot Spring, Daibutsu, Magistrate and 5-Rf Tower before, then the game will choose a random structure from those 4 possible awards and reward it to you.
Yield Ranking Award
Rank
|
Award
|
1
|
Kairo Statue
|
>=16
|
Sumo Ring
|
>=28
|
Sumo Ring
|
>=42
|
Hot Spring
|
>=57
|
5-Rf Tower
|
>=64
|
Magistrate
|
>=74
|
Daibutsu
|
Houses
While remodeling requires a certain number of gold in the resident's wallet, remodeling doesn't actually decrease the amount of gold in their wallet. If a path is required next to the house, it must be immediately adjacent:
Where H is house, A is adjacent. Residents don't always remodel their homes as soon as the conditions are met, as when they remodel seems a little random. A trick to make sure they remodel before spending their gold is to save the game when they are on the way to their house while they have enough gold, and reload the game if they leave their house without remodeling it. Each remodel requires the model before it. ex: along with the listed conditions, the wooden house would first require the thatched house, you would not just be able to jump from the hut to the wooden house.
Environment
Shops
Icon
|
Name
|
Cost
|
Maint.
|
Yield
|
Price
|
Stat Bonuses
|
Points Gained
|
Unlocked by
|
Notes
|
|
|
|
|
|
|
|
|
|
General Str
|
100G
|
3G
|
50
|
8-12G
|
++
|
∅
|
∅
|
+
|
∅
|
1
|
2
|
2
|
"Village" Level
|
|
|
Large Str
|
200G
|
5G
|
150
|
12-16G
|
+++
|
∅
|
++
|
∅
|
∅
|
3
|
2
|
∅
|
"City" Level, Total Yield ≥20,000
|
|
|
Sushi Shp
|
160G
|
3G
|
80
|
10-13G
|
∅
|
∅
|
++
|
++
|
2
|
∅
|
∅
|
3
|
"Town" Level
|
|
|
Udon Shp
|
80G
|
2G
|
40
|
6-8G
|
+
|
++
|
∅
|
∅
|
2
|
2
|
∅
|
∅
|
"Town" Level, # of Buildings ≥ 8
|
|
|
Soba Shp
|
80G
|
2G
|
40
|
7-9G
|
∅
|
∅
|
++
|
+
|
2
|
∅
|
∅
|
2
|
"Town" Level, # of Buildings ≥ 8
|
|
|
Bean Soup Shp
|
100G
|
2G
|
50
|
6-8G
|
++
|
∅
|
++
|
∅
|
2
|
∅
|
2
|
∅
|
"Town" Level, Total Yield ≥ 8,000
|
|
|
Pub
|
150G
|
4G
|
80
|
11-15G
|
-
|
-
|
++
|
∅
|
1
|
3
|
∅
|
∅
|
"Town" Level, "Sushi Shp" Built
|
|
|
Kimono Shp
|
350G
|
5G
|
120
|
12-16G
|
+
|
++
|
+++
|
∅
|
∅
|
∅
|
3
|
2
|
"Town" Level, Total Yield ≥ 38,000
|
|
|
Stew Cart
|
80G
|
2G
|
35
|
7-9G
|
-
|
-
|
++
|
+
|
3
|
∅
|
1
|
∅
|
"Town" Level, # of Buildings ≥ 8
|
|
|
Merchant Cart
|
80G
|
2G
|
40
|
6-9G
|
∅
|
++
|
+
|
∅
|
2
|
2
|
∅
|
∅
|
"Town" Level, # of Buildings ≥ 13
|
|
|
Greengrocer
|
80G
|
3G
|
50
|
8-12G
|
+
|
++
|
∅
|
∅
|
2
|
2
|
∅
|
∅
|
"Village" Level
|
|
|
Rice Shp
|
120G
|
4G
|
100
|
10-14G
|
++
|
++
|
-
|
∅
|
4
|
3
|
∅
|
∅
|
"Town" Level, Total Yield ≥ 4,500
|
|
|
Tempura Shp
|
140G
|
3G
|
120
|
8-11G
|
++
|
-
|
∅
|
+
|
3
|
∅
|
∅
|
1
|
"Village" Level; Total Yield ≥ 6,000; Money ≥ 600
|
|
|
Bun Shp
|
50G
|
3G
|
40
|
6-8G
|
-
|
∅
|
+
|
∅
|
2
|
1
|
∅
|
∅
|
"Town" Level, Total Yield ≥ 12,000
|
|
|
Public Bath
|
130G
|
3G
|
80
|
8-12G
|
∅
|
+
|
+++
|
∅
|
∅
|
2
|
∅
|
3
|
"Village" Level, Reach Y1M8
|
|
|
Bucket Shp
|
80G
|
2G
|
40
|
7-9G
|
++
|
∅
|
∅
|
+
|
∅
|
1
|
3
|
∅
|
"Village" Level, Reach Y1M9
|
|
|
Fireworks Shp
|
250G
|
5G
|
150
|
12-16G
|
∅
|
+
|
+++
|
-
|
∅
|
3
|
∅
|
∅
|
"City" Level, Total Yield ≥ 24,000
|
|
|
Dumpling Shp
|
60G
|
4G
|
50
|
6-10G
|
+
|
+
|
∅
|
∅
|
3
|
∅
|
∅
|
1
|
"Village" Level, Reach Y1M9
|
|
|
Case Shp
|
500G
|
6G
|
250
|
18G
|
++
|
+++
|
∅
|
-
|
∅
|
2
|
∅
|
5
|
"Province" Level, Total Yield ≥ 40,000
|
|
|
Medicine Shp
|
120G
|
5G
|
60
|
12-16G
|
++
|
+
|
∅
|
∅
|
∅
|
2
|
3
|
∅
|
"Village" Level, # of Buildings ≥ 13
|
|
|
Pawn Shp
|
150G
|
6G
|
80
|
15-19G
|
∅
|
-
|
--
|
---
|
∅
|
3
|
2
|
∅
|
"Town" Level, # of Buildings ≥ 12, Total Yield ≥ 7,000
|
|
|
Sandal Shp
|
100G
|
3G
|
50
|
8-11G
|
+
|
∅
|
++
|
-
|
∅
|
3
|
∅
|
1
|
"Village" Level, Total Yield ≥ 12,000
|
|
|
Straw Hat Shp
|
80G
|
4G
|
40
|
10-13G
|
∅
|
+
|
+
|
++
|
∅
|
1
|
∅
|
1
|
"Town" Level, Reach Y2M10
|
|
Facilities
Icon
|
Name
|
Cost
|
Maint.
|
Yield
|
Price
|
Stat Bonuses
|
Points Gained
|
Unlocked By
|
Notes
|
Description
|
|
|
|
|
|
|
|
|
|
Castle
|
3000G
|
8G
|
1500
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
(Have at least 1 Merchant Total Yield >= 3,200 Reach Y2M6) OR Yield Rank >= 60 OR Yield Rank >= 20
|
Max # of Castles is 3. Each time a listed conditions is fulfilled, an additional castle can be built.
Castles can't be removed after built so their location is static for the entire game.
Yield boost due to surroundings.
|
Get income for all jobs.
|
|
Park
|
80G
|
1G
|
50
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
Initially Available
|
|
Resident gather, boost param.
|
|
Inn
|
200G
|
2G
|
50
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
∅
|
"City" Level
|
|
Lets travelers visit your domain.
|
|
Library
|
150G
|
3G
|
60
|
8-12G
|
++
|
∅
|
+
|
∅
|
∅
|
∅
|
3
|
2
|
"Town" Level Reach Y1M9
|
|
|
|
Weapon Shp
|
300G
|
4G
|
100
|
12-18G
|
∅
|
++
|
∅
|
+
|
∅
|
4
|
1
|
∅
|
"Town" Level Total Yield >= 10,000
|
|
|
|
Cat Statue Shp
|
400G
|
4G
|
160
|
14-18G
|
++
|
++
|
++
|
+
|
∅
|
∅
|
∅
|
∅
|
"Town" Level Total Yield >= 20,000
|
|
|
|
Gambling Shp
|
250G
|
4G
|
120
|
15G
|
-
|
---
|
+
|
---
|
∅
|
2
|
3
|
∅
|
"Town" Level Total Yield >= 43,000
|
|
|
|
School
|
300G
|
5G
|
150
|
10-13G
|
+++
|
++
|
∅
|
-
|
∅
|
∅
|
1
|
5
|
"Town" Level # Buildings >= 6
|
|
|
|
Camera Shp
|
800G
|
3G
|
400
|
12G
|
∅
|
-
|
+++
|
-
|
∅
|
∅
|
4
|
∅
|
"City" Level Reach Y2M3 Total Yield >= 70,000
|
|
|
|
Fire Station
|
600G
|
3G
|
80
|
8-11G
|
++
|
+++
|
++
|
∅
|
∅
|
∅
|
3
|
3
|
"City" Level Reach Y3M5 Total Yield >= 50,000
|
|
|
|
Elekiter Shp
|
800G
|
8G
|
600
|
22G
|
+++
|
∅
|
∅
|
++
|
∅
|
∅
|
4
|
4
|
"City" Level Reach Y7M5 Total Yield >= 150,000
|
|
|
|
Stables
|
400G
|
8G
|
250
|
16-24G
|
∅
|
++
|
+++
|
∅
|
∅
|
3
|
1
|
∅
|
Reach Y2M7
|
|
|
|
Handcart Shp
|
800G
|
6G
|
300
|
23G
|
∅
|
+
|
∅
|
+
|
∅
|
4
|
∅
|
∅
|
"City" Level Reach Y5M9 Total Yield >= 82,000
|
|
|
|
Ukiyoe Shp
|
600G
|
5G
|
150
|
15G
|
++
|
+++
|
+++
|
∅
|
∅
|
∅
|
3
|
∅
|
"Province" Level Reach Y8M7 Total Yield >= 78,000
|
|
|
|
Fancy Rest.
|
1000G
|
5G
|
300
|
18-22G
|
-
|
∅
|
+++
|
++
|
5
|
∅
|
∅
|
2
|
"Province" Level Reach Y4M7 Total Yield >= 60,000
|
|
|
|
Carriage Shp
|
500G
|
5G
|
350
|
12G
|
∅
|
+++
|
+++
|
∅
|
∅
|
5
|
1
|
∅
|
"City" Level Reach Y3M12 Total Yield >= 60,000
|
|
|
|
Cannon
|
250G
|
2G
|
80
|
6-8G
|
∅
|
+++
|
∅
|
+
|
∅
|
3
|
∅
|
∅
|
"Village" Level Castle Built Total Yield >= 30,000
|
|
|
|
Zoo
|
1200G
|
6G
|
600
|
21-25G
|
+++
|
∅
|
++
|
+
|
∅
|
2
|
∅
|
2
|
"Oh! Edo" Level Reach Y8M8
|
|
|
|
Kabuki Thtr
|
800G
|
5G
|
250
|
20-24G
|
+++
|
+++
|
++
|
∅
|
3
|
3
|
2
|
3
|
"Town" Level Reach Y2M7
|
|
|
|
Daibutsu
|
800G
|
3G
|
600
|
9-12G
|
+++
|
+++
|
+
|
∅
|
∅
|
∅
|
3
|
5
|
Yield Ranking Award
|
|
|
|
Magistrate
|
1000G
|
5G
|
800
|
15-19G
|
∅
|
++
|
+++
|
--
|
∅
|
4
|
∅
|
2
|
Yield Ranking Award
|
|
|
|
5-Rf Tower
|
1400G
|
6G
|
1000
|
12-16G
|
+++
|
+++
|
∅
|
∅
|
∅
|
2
|
5
|
5
|
Yield Ranking Award
|
|
|
|
Hot Spring
|
1600G
|
8G
|
800
|
13-17G
|
++
|
++
|
++
|
+++
|
∅
|
1
|
∅
|
1
|
Yield Ranking Award
|
|
|
|
Sumo Ring
|
2200G
|
10G
|
1500
|
23G
|
∅
|
+++
|
++
|
++
|
∅
|
5
|
3
|
∅
|
Yield Ranking Award
|
|
|
|
Kairo Statue
|
4096G
|
1G
|
315
|
32G
|
+++
|
+++
|
+++
|
---
|
∅
|
∅
|
5
|
∅
|
Yield Ranking Award
|
|
|
|
Samurai Hs.
|
1200G
|
6G
|
800
|
16-20G
|
∅
|
+++
|
∅
|
--
|
∅
|
5
|
5
|
5
|
"City" Level Reach Y5M9
|
|
|
|
Turret
|
300G
|
3G
|
160
|
8-11G
|
∅
|
+++
|
∅
|
∅
|
∅
|
4
|
3
|
∅
|
Castle Built Reach Y3M2
|
|
|
|
Shrine
|
400G
|
3G
|
180
|
9-12G
|
+
|
-
|
++
|
+++
|
∅
|
∅
|
3
|
2
|
"City" Level Total Yield >= 35,000
|
|
|
|
Dojo
|
600G
|
6G
|
450
|
10-13G
|
++
|
+++
|
∅
|
+++
|
∅
|
5
|
∅
|
4
|
"Town" Level Total Yield >= 15,000
|
|
|
|
Jizo Statue
|
260G
|
2G
|
200
|
5-8G
|
∅
|
++
|
∅
|
+
|
∅
|
∅
|
∅
|
3
|
"Village" Level
|
|
|
|
Notice Board
|
180G
|
1G
|
50
|
4-6G
|
∅
|
+++
|
-
|
-
|
∅
|
2
|
∅
|
∅
|
"Town" Level Total Yield >= 25,000
|
|
|
|}