Transcript:Manual (Dream Town Story)

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Dream Town Story gamenav icon.gifDream Town Story

Structures Combos Residents Jobs Friend IDs
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Quote marks.png The following page is an exact transcription of the game's Help guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
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Dream Town Story
In this simulation game you become a town developer. Build the town of your dreams from scratch, make your residents happy and compete in rankings, including a nationwide ranking held once every in-game year.
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▼Game Flow
Start by building residential houses to have people move into your town. Next, add shops, and then offices where your residents will be earning their salaries.

Also make good use of trees, flowers and various facilities to increase the land values and boost your profits.
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▼Game Flow
Earn trophies to raise the town's rank, which in turn will enable you to further increase the town's population.

If you start running out of space for new buildings, expand your town by acquiring surrounding areas.
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▼Facilities
There are many different types of things you can build: residential housing, offices, shops, parks, flowerbeds, public transport stations through which tourists arrive in the town. Pick locations which offer the highest land value. Keep in mind that facilities which do not face roads will not be used.
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▼Land Grade
As the land value increases, the land grade will also change from 5th grade to 1st grade, improving stats of facilities.

▼Facility Level
When shops get the right kind of customers, they earn experience points needed to level up. However, you will need to unlock certain levels through research, or using the Unlock option.
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▼Treasure Chests
Shops give out treasure to customers who meet certain requirements. Try to have your residents collect lots of it!

▼Part-Time Jobs
Residents who are short on money can take on part-time jobs in retail to earn a bit more. Not all facilities offer this kind of work.
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▼Facility Stats
Pricing: affects money earned from customers
Costs: monthly maintenance costs
Land value: counts for rankings, etc.
Popularity: appeal to tourists
▼Facility Benefits
Facilities may offer the following benefits:
- Research Points
- rides or pets
- chance to trigger a shopping spree
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▼Discovering Combos
Placing certain facilities next to each other can trigger combos, which boost the land value or pricing. Try to discover lots of combos!
Facility compatibility is indicated with star symbols. If facilities are not by a road, their compatibility may not be taken into account.
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▼Faster Construction
Tap facilities which are under construction to shorten the time required to complete them. You can further reduce the time needed for the work to finish using legendary items or an Exclusive Pass.
▼Discovering New Facilities
New facilities which will add more diversity to your town can be discovered in the SHOP.
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▼Equipping Items to Facilities
You can boost facility stats such as land value or pricing through items. It may also be beneficial to increase popularity of facilities near the subway to attract more tourists, for example.
▼Multiple Facilities of the Same Type
The costs of having multiple facilities of the same type are higher than having different facilities.
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▼Residents
What residents you get to move in depends on the land value and coziness of the empty lot on which their house will be built. The maximum number of residents depends on your town's rank.
▼Residents' HP
HP is spent on activities such as walking around the town and using facilities. Residents recover HP at home. The recovery speed is based on coziness.
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▼Residents' Stats
IQ: affects chance to get Tour Vouchers
Zeal: affects how often the resident goes out
Charm: affects relationships
Talent: affects chance to trigger an aura
▼Going Out
Residents do not go to the same shop more than once in a month. They also only visit an office once a month.
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▼Auras
Auras are a rare phenomenon. Residents with an active aura spend more at shops and may get a bonus to their savings.
▼Move Range
Each resident has their own move range. Make sure to place facilities within their range. Rides and pets can increase move range.
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▼Makeover
Residents with stats at a certain level who live in houses with high land value and coziness may do a makeover of their dwelling. Make sure your residents have nice homes and they'll take it into their hands to make them even better.
▼Students
Students have no occupation and get discounts in shops. They need to graduate first, by frequenting academic facilities, before they can work.
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▼Job Changes
Changing the occupation affects:
- salary earned at an office
- the resident's stats
▼Discovering Occupations
New occupations are discovered when residents collect lots of treasure from shops. Try to discover all the occupations!
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▼Job Level
Residents level up in their occupations as they earn experience points at offices.
▼Items Usable on Residents
Don't hold on to stat-boosting items, use them on your residents right away. If a residents' stats are maxed out, see if you can rank them up to raise the max stats.
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▼Affection
Residents who pass by each other may strike up conversations, and as they get friendlier, even fall in love. Residents who live close to each other are more likely to chat.
▼Marriage
Residents who love each other may try to get married. Married couples move in together.
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▼Research Points
You will sometimes obtain Research Points from facilities as they are used. These points can be spent at the SHOP or used to make items. Single-tile facilities are more likely to generate Research Points.
▼Tour Vouchers
Obtained from the Info Center or certain other facilities. You will need lots of them on Next Town maps!
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▼Kairo Points
These are hard to get, but are necessary for ranking up.
▼General Items
These have various effects, such as granting you funds or Research Points. At first you can have only up to nine of each.
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▼Annual Events
Jan/Apr/Jul/Oct: tourists arrive
Mar/Jun/Sep/Dec: town events
Feb/May/Aug/Nov: contests
October: Real Estate Ranking results
December: annual hi-score results

Prepare lots of Research Points and funds!
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▼Town Events
Town events grant effects such as boost to funds, and they can help you score high in the rankings. There are different types, so pick the ones which suit you the best.
▼Tourists
Attract tourists by placing popular facilities near the subway.
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▼Town Rank
Get points needed to rank up the town by building facilities, increasing the town's population and having the residents make use of shops, etc.
▼Trophies
Earn trophies for fulfilling requirements set out by the king. Trophies may be needed for ranking up.
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▼Rank Up Battles
To rank up, you will need to beat a rival's town in a battle. The key is to have facilities with high land value and pricing.
Skills become available when your facilities are low on HP. The type of skill depends on the facility. If a facility loses all its HP, it will temporarily close for business.
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▼Next Towns
Co-operate with other users to build towns and reach certain goals within a set time limit. You can choose whether to start a town or help out.

If you succeed, you will get lots of Kairo Points and maybe even rare facilities!
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▼Pets
As facilities get used, there is a chance that a pet symbol will appear over them. If a facility is visited when the symbol is shown, you may get a pet.
Pets boost residents' stats such as IQ, or they add bonuses to land value. Only one pet may be kept at a time. An item is necessary to change pets.
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▼Rides
As facilities get used, there is a chance that a ride symbol will appear over them. If a facility is visited when the symbol is shown, you may get a vehicle or an animal to ride.
Rides mainly increase move range. Speed depends on the type of ride. Certain rides can only be used on specific types of road.
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▼Contests
Residents with high stats may be entered in contests. A resident can participate until they score 5 victories.
▼Residents' Dreams
Residents have their dream facilities and jobs. Fulfill their dreams and something nice will happen.
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▼Removing Obstacles
Some obstacles can only be removed by residents. The higher the residents' stats, the faster they can remove the obstacle.
▼Big Obstacles
Residents need to work together to get rid of these. If they fail, try again after getting more residents.
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▼Legendary Items
The SHOP sells legendary items which increase the maximum possible values of various stats. They cost a lot of Kairo Points, but are very much needed to keep developing your town.
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▼Exclusive Pass
This pass has many convenient features and it is guaranteed to make building your town much smoother.

The more people buy the pass, the easier it will be for Kairobot to develop more games!
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About the Game
Manual - game name.png
Dream Town Story
(C) Kairosoft Co., Ltd.