Endgame (Basketball Club Story)
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Basketball Club Story ✍ |
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This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 11 M 4 |
High-Score Calculation
Category | Multiplier |
Money | ×0.01 |
Team Eval | ×15 |
Team History | ×1 |
League Mastery (in %) | ×50 |
Total Spectators | ×0.01 |
Note: Decimals are rounded down for the final scores of Money and Total Spectators. |
Carryovers
Does carry over
- Levels of facility
- Levels, Skills, Classes and Stats of players
- Note: The skill carryover allows players of the game to give the Captain skill to multiple players. Make sure a hired player has the Captain skill at the end of the first gameplay. In the second and subsequent gameplays, players of the game can assign the Captain skill to another basketball player before re-hiring the basketball player who already has the Captain skill.
- Levels of sponsor
- Drill Combos
- Themed Area Guide
Does not carry over
- Amount of money
- Quantity of items (reset to zero)
- Salaries of players
- Increase in facility stats by items
- Visitor levels and booster status