The Ship is your mobile base for exploring in the game. Inside, structures can be built to enhance its capabilities.
Some structures will produce knowledge point for job changing. Structures must be used by crews to get the produce. Most structures will have cost to use either by food or Gold.
Stats for Structures (Max: 500)
- Comfort - Affects HP recovery for wounded crews and monsters and work attitude.
- Discipline - Affects knowledge point obtained.
- Research - Makes getting items easier
- Harvest - Affects how quickly it will produce resources such as food. Important for fields.
- Prices - Affects goods prices at stores.
Structures will also affect nearby structures within a 3-square radius. Bonus for nearby structures is listed in the Effect and Bonus columns in the tables. However, this bonuses will only apply to structures which have the equivalent Produce and/or Stat of the bonuses. Maximum bonus a structure can add up is 100.
e.g
- An Ammo Room gives a bonus to Discipline, Research, and Ranged. There is a Training Room, Lab and Shooting Range built in the vicinity of it.
- Training Room has a stat of Discipline and produces Melee. Thus, the Training Room will receive the Discipline bonus from Ammo Room but not the Research or Ranged bonuses because its Stat or Produce doesn't match.
- The Lab will only receive the Research bonus from the Ammo Room but not the other bonuses.
- The Shooting Range will receive the Ranged and Discipline Bonus from the Ammo Room.
The higher Stat values of Structures, the faster a crew will finish using a structure. So it's a good idea to group structures that have matching Stat and bonuses together to increase their Effectiveness.
Structures also have compatibility with some jobs. If a crew with a compatible job use a structure, the resulting product will be increased significantly. Jobs' compatibilities with ship structures can be seen at the Cabins section in the Favorite Facilities column.
Ship structures can also level up the more it's used. The maximum level for structures is 300. As structures level up, their stats may increase but their cost may also increase as well. The stats that may be affected during level up includes Use Cost, Produce, Stat and Effect. Knowledge Bonus remains the same. Known max Stats, Bonuses, and Costs of Structures will be shown at the table inside the parentheses.
Facilities
Image |
Name |
Build Cost |
Use Cost |
Produce |
Stat |
Effect |
Bonus |
Remarks Kairo Center
|
|
Cabin |
100G |
∅ |
Comfort 48 |
Comfort+10 |
∅ |
Used for crews to sleep |
See Below
|
|
Remove |
∅ |
∅ |
∅ |
∅ |
∅ |
∅ |
Used to remove unwanted structures
|
|
Monster Nest |
1500G |
∅ |
∅ |
Comfort 180 |
Harvest+56 Comfort+20 |
Work+5 |
Used by monsters for sleep
|
|
Swap Places |
20G |
∅ |
∅ |
∅ |
∅ |
∅ |
Used to move structures elsewhere.
|
|
Red Carpet |
200G |
∅ |
∅ |
∅ |
∅ |
∅ |
Greatly increases walking speed.
|
|
Lab |
200G |
1(7) Food |
Curiosity 12(190) |
Research 50(198) |
Research+64(124) Comfort+22(82) |
Curiosity+5
|
Used to convert hold items to items & equipments. 10.000/200
|
|
Floor Panel |
100G |
∅ |
∅ |
∅ |
∅ |
∅ |
Increases walking speed.
|
|
Brig |
1200G |
∅ |
∅ |
∅ |
Discipline+20 Research+6 |
∅ |
Used to hold captured prisoners. (4 ea.) 5.000/100
|
|
Hold |
1300G |
∅ |
∅ |
∅ |
Harvest+22 Research+6 |
∅ |
A place to store looted booties. (8 ea.) 2.500/50
|
|
Large Hold |
2800G |
∅ |
∅ |
∅ |
Harvest+40 Research+14 |
∅ |
A place to store looted booties. (4 ea.) 6.500/130
|
|
Field |
500G |
25G(151G) |
Work 61(250) Food 5(31) |
Harvest 50(166) |
Harvest+23(74) |
Harvest+1 |
Spend gold to get food. 50/5
|
|
Tree Nursery |
1000G |
2G(152G) |
Work 50(350) Food 2(32) |
Harvest 32(182) |
Harvest+18(78) |
∅ |
Spend gold to get food. 150/5
|
|
Chicken Stall |
1400G |
5G(152G) |
Sailing 24(230) Food 2(32) |
Harvest 51(198) |
Harvest+23(82) |
∅ |
Spend gold to get food. 200/5
|
|
Pig Stall |
1400G |
5G(153G) |
Sailing 41(290) Food 4(34) |
Harvest 60(206) |
Harvest+27(86) |
Harvest+1 |
Spend gold to get food. 350/10
|
|
Cow Stall |
2800G |
6G(155G) |
Sailing 47(330) Food 5(35) |
Harvest 93(242) |
Harvest+40(100) |
Harvest+1 |
Spend gold to get food. 800/20
|
∅ |
Mass Removal |
100G |
∅ |
∅ |
∅ |
∅ |
∅ |
Used to remove several nearby structures at once.
|
- Note : Cabin is a very versatile structures. It will be remodeled depending on the crew that lives in it.
e.g A trader will have its cabin also functions as an item shop. So when the ship stay in a port, islanders can visit the shops on board and buy goods allowing players to make money.
- As such cabins' compatibility will also differs depend on what job the cabin's owner is.
Building
Image |
Name |
Build Cost |
Use Cost |
Produce |
Stat |
Effect |
Knowledge Bonus |
Kairo Center
|
|
Bath |
400G |
1(7) Food |
Work 47(250) |
Comfort 27(162) |
Comfort+38(92) Discipline+16(70) |
∅ |
50/5
|
|
Mess Hall |
600G |
10G(151G) |
Work 44(270) |
Comfort 29(170) |
Comfort+49(106) Harvest+19(76) |
Prices+4 |
50/5
|
|
Kitchen |
600G |
1(7) Food |
Work 30(270) |
Comfort 20(170) |
Comfort+76(136) Discipline+26(86) |
∅ |
50/5
|
|
Library |
600G |
1(7) Food |
Curiosity 50(350) |
Discipline 20(150) |
Discipline+14(74) Research+4(64) |
Curiosity+5 |
50/5
|
|
Ammo Room |
600G |
1(7) Food |
Ranged 31(270) |
Discipline 21(170) |
Discipline+38(98) Research+12(72) |
Ranged+5 |
50/5
|
|
Training Room |
600G |
2(7) Food |
Melee 75(270) |
Discipline 48(170) |
Discipline+25(74) Harvest+15(64) |
Melee+5 |
50/5
|
|
Art Room |
700G |
1(7) Food |
Curiosity 58(330) |
Discipline 31(174) |
Discipline+19(76) Comfort+7(64) |
Curiosity+5 |
50/5
|
|
Tackle Room |
700G |
1(7) Food |
Work 36(270) |
Discipline 28(174) |
Discipline+17(76) Harvest+5(64) |
∅ |
50/5
|
|
Chat Room |
800G |
1(7) Food |
Sailing 30(270) |
Comfort 28(178) |
Comfort+26(86) Discipline+8(68) |
Sailing+5 |
100/5
|
|
Juice Bar |
1000G |
1(7) Food |
Melee 21(230) |
Comfort 33(182) |
Comfort+46(106) Discipline+16(76) |
Prices+1 |
?/5
|
|
Lavatory |
1000G |
1(7) Food |
Work 52(270) |
Comfort 46(182) |
Comfort+27(82) Harvest+11(66) |
Harvest+1 |
150/5
|
|
Map Room |
1100G |
1(7) Food |
Sailing 50(350) |
Discipline 36(186) |
Discipline+20(80) Research+6(66) |
Sailing+15 |
?/5
|
|
Aid Station |
1200G |
∅ |
Curiosity 42(270) |
Comfort 168(310) |
Comfort+131(188) |
Courage+5 |
150/5
|
|
Mail Room |
1200G |
2(8) Food |
Curiosity 60(350) |
Discipline 45(190) |
Discipline+22(80) Harvest+8(66) |
Sailing+5 |
150/5
|
|
Shooting Range |
1400G |
1(7) Food |
Ranged 56(310) |
Discipline 57(198) |
Discipline+25(82) Research+9(66) |
Ranged+5 |
200/5
|
|
Museum |
1400G |
2(7) Food |
Curiosity 102(330) |
Discipline 78(198) |
Harvest+46(94) Research+24(72) |
Prices+5 |
200/5
|
|
News Room |
1400G |
1(7) Food |
Sailing 42(290) |
Discipline 52(198) |
Discipline+23(82) Research+7(66) |
Prices+2 |
200/5
|
|
Study |
1400G |
2(8) Food |
Curiosity 48(310) |
Discipline 48(198) |
Harvest+22(82) Research+6(66) |
Curiosity+5 |
200/5
|
|
Pool |
1800G |
2(8) Food |
Sailing 76(370) |
Discipline 70(210) |
Discipline+116(172) Comfort+44(100) |
∅ |
350/10
|
|
Dart Room |
1900G |
2(8) Food |
Ranged 30(270) |
Comfort 64(214) |
Discipline+34(94) Research+12(72) |
Sailing+5 |
400/10
|
|
Dance Hall |
2200G |
2(8) Food |
Secret 35(290) |
Discipline 72(222) |
Discipline+32(92) Comfort+10(70) |
Courage+5 |
500/10
|
|
Chapel |
2300G |
2(8) Food |
Secret 38(290) |
Comfort 78(226) |
Comfort+33(92) Discipline+11(70) |
Secret+8 |
550/15
|
|
Master Dojo |
2400G |
2(8) Food |
Courage 35(290) |
Discipline 80(290) |
Discipline+34(94) Research+12(72) |
Melee+5 |
600/15
|
|
Casino |
2400G |
2(8) Food |
Sailing 37(290) |
Comfort 81(230) |
Research+34(94) Discipline+12(72) |
Secret+5 |
600/15
|
|
Dojo |
3500G |
2(8) Food |
Courage 50(310) |
Discipline 122(266) |
Discipline+52(110) Research+18(76) |
Melee+10 |
1250/25
|
Environment
Image |
Name |
Build Cost |
Use Cost |
Produce |
Stat |
Effect |
Knowledge Bonus |
Remarks
|
|
Bench |
100G |
∅ |
Curiosity 11(170) |
Comfort 10(154) |
Comfort+20(78) Discipline+8(66) |
Prices+2 |
50/5
|
|
Lamp |
200G |
∅ |
Sailing 44(170) |
Comfort 44(158) |
Comfort+34(80) Discipline+20(66) |
Harvest+1 |
50/5
|
|
Flowers |
200G |
2(7) Food |
Curiosity 65(250) |
Comfort 35(158) |
Comfort+28(78) Harvest+16(66) |
Secret+5 |
50/5
|
|
Bush |
400G |
∅ |
Sailing 31(170) |
Comfort 36(162) |
Comfort+31(82) Discipline+15(66) |
Prices+2 |
50/5
|
|
Tree |
400G |
1(7) Food |
Sailing 35(290) |
Discipline 12(162) |
Comfort+26(86) Discipline+8(68) |
Sailing+5 |
50/5
|
|
Water Jug |
600G |
2(8) Food |
Sailing 49(270) |
Comfort 32(170) |
Comfort+27(82) Discipline+11(66) |
Harvest+1 |
50/5
|
|
Painting |
1800G |
1(7) Food |
Courage 30(270) |
Discipline 60(210) |
Comfort+28(88) Research+10(70) |
Prices+10 |
350/10
|
|
Aquarium |
3400G |
1(7) Food |
Work 44(310) |
Discipline 114(262) |
Comfort+51(108) Harvest+19(76) |
Prices+3 |
1200/25
|
|
Fancy Chair |
3600G |
1(7) Food |
Courage 56(310) |
Comfort 114(270) |
Comfort+55(112) Research+21(78) |
Courage+5 |
1300/30
|
|
Guardian Armor |
5400G |
2(8) Food |
Secret 53(330) |
Discipline 184(330) |
Comfort+83(142) Discipline+29(88) |
Secret+5 |
2950/60
|
|
Goddess Statue |
5800G |
2(8) Food |
Courage 48(330) |
Comfort 195(342) |
Comfort+89(148) Harvest+31(90) |
Courage+10 |
3400/70
|
|
Lucky Bird |
6000G |
4(152) Gold |
Ranged 48(330) |
Discipline 202(350) |
Comfort+92(152) Harvest+32(92) |
Prices+15 |
3650/75
|
|
Legendary Sword |
6600G |
2(8) Food |
Courage 56(350) |
Discipline 223(370) |
Discipline+105(164) Research+37(96) |
Courage+5 |
?/?
|
|
Compass |
7600G |
2(8) Food |
Sailing 57(370) |
Discipline 253(402) |
Comfort+124(184) Research+44(104) |
Curiosity+5 |
5800/120
|
Cabins
Cabins works like other ship structures but it's appearance and status may change according to the crew's job that owns the cabin. Cabins will always only have Comfort Stat but may have different Effect and Knowledge Bonuses.
Favorite Facilities listed in the table are per Job only. The actual Favorite Facilities, however, is a combination of the current Job's Favorite Facilites and Original Job's Favorite Facilites.
e.g
A Ninja with the Original Job Noble will have the combined Favorite Facilities of Bath, Training Room, Dance Hall (Ninja's Favorite Facilities) and Pool (Noble's Favorite Facilities).
Note :
- There are 4 Original Jobs that is unique in the term of how their Cabin's appearance and function are determined. Instead of using the current Job's, these Jobs uses the Original Job's as the factor to determine their Cabins' appearance and function. The 4 Jobs are Trader, Smith, Genius and Dealer. Their Cabins' appearance and function will stay the same as their Original Job's no matter what their current Job are. The Favorite Facilites are still determined using the above rule.
Job
|
Image
|
Comfort
|
Effect
|
Knowledge Bonus
|
Favorite Facilities
|
Remarks
|
Seadog |
|
48 |
Comfort+10 |
∅ |
Bath |
|
Sailor |
|
48 |
Comfort+10 |
∅ |
News Room |
|
Pirate |
|
48 |
Comfort+10 |
∅ |
Flowers |
|
Cook |
|
80 |
Comfort+30 |
Work+10 |
Mess Hall Kitchen |
|
Farmer |
|
32 |
Comfort+8 Harvest+2 |
Harvest+3 |
Field Tree Nursery |
|
Trader |
|
64 |
Comfort+12 |
∅ |
Mail Room |
|
Smith |
|
80 |
Comfort+12 |
∅ |
Legendary Sword |
|
Fisher |
|
32 |
Comfort+6 Harvest+2 |
Sailing+10 |
Tackle Room |
|
Joiner |
|
64 |
Comfort+6 Discipline+2 |
Work+5 |
Aquarium |
|
Rogue |
|
48 |
Comfort+10 |
∅ |
Water Jug |
|
Cadet |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Master Dojo |
|
Boxer |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Lamp |
|
Archer |
|
64 |
Comfort+8 Discipline+2 |
Ranged+15 |
Dart Room |
|
Priest |
|
128 |
Comfort+24 Harvest+8 |
Secret+5 |
Chapel |
|
Clown |
|
64 |
Comfort+16 Harvest+4 |
Prices+5 |
Chat Room |
|
Nomad |
|
128 |
Comfort+16 Discipline+4 |
Sailing+10 |
Juice Bar |
|
Genius |
|
96 |
Comfort+14 |
∅ |
Lab |
|
Gunman |
|
64 |
Comfort+8 Discipline+2 |
Ranged+15 |
Ammo Room |
|
Lancer |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Training Room |
|
Mage |
|
96 |
Comfort+12 Research+4 |
Curiosity +10 |
Library |
|
Guard |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Guardian Armor |
|
Doctor |
|
256 |
Comfort+204 |
Curiosity +10 |
Aid Station |
|
Bookie |
|
112 |
Comfort+14 Research+4 |
Curiosity +10 |
Casino |
|
Sniper |
|
64 |
Comfort+8 Discipline+2 |
Ranged+15 |
Shooting Range |
|
Thief |
|
128 |
Comfort+16 Discipline+4 |
Sailing+10 |
Painting |
|
Pilot |
|
128 |
Comfort+16 Discipline+4 |
Sailing+10 |
Map Room |
|
Seer |
|
112 |
Comfort+14 Research+4 |
Curiosity+10 |
Study |
|
Dancer |
|
144 |
Comfort+14 Harvest+4 |
Sailing+5 |
Dance Hall |
|
Viking |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Mess Hall Water Jug Juice Bar |
|
Wizard |
|
160 |
Comfort+6 |
Courage+5 |
Chicken Stall Pig Stall Cow Stall |
|
Major |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Map Room Lucky Bird Compass |
|
Fencer |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Lamp Guardian Armor Goddess Statue |
|
Outlaw |
|
160 |
Comfort+20 Research+6 |
Secret+10 |
Mess Hall Ammo Room Compass Dojo |
|
Noble |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Pool |
|
Golem |
|
96 |
Comfort+2 |
Courage+15 |
Mess Hall |
|
Ninja |
|
240 |
Comfort+42 Harvest+14 |
Secret+8 |
Bath Training Room Dance Hall |
|
Hero |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Museum Dojo Guardian Armor Legendary Sword |
|
Ruler |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Museum Bench Fancy Chair |
|
Dealer |
|
32 |
Comfort+10 |
∅ |
Library Art Room Chat Room Mail Room News Room |
|
Tycoon |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Museum Juice Bar |
|
Rebel |
|
240 |
Comfort+42 Harvest+14 |
Secret+8 |
Flowers Bush Tree |
|
Killer |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Dojo |
|
Furry |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Tree Goddess Statue |
|
Monkey |
|
288 |
Comfort+38 Discipline+12 |
Courage+15 |
Art Room Dart Room Casino |
|
Robot |
|
320 |
Comfort+44 Research+14 |
Secret+20 |
Juice Bar Lavatory Pig Stall Goddess Statue |
|
Dueler |
|
64 |
Comfort+12 Discipline+4 |
Melee+15 |
Training Room Master Dojo Dojo |
|
Sumo |
|
240 |
Comfort+42 Harvest+14 |
Secret+8 |
Mess Hall Dojo |
|
Professor |
|
288 |
Comfort+32 Discipline+10 |
Sailing+10 |
Bench Tree Study Aquarium |
|
Fiend |
|
96 |
Comfort+2 |
Courage+15 |
Mess Hall |
|