Structures (Legends of Heropolis)

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Constructions are divided into four types, Environment, Buildings, Facilities, and Upgrades. Each item have the durability stat, it's like the structure's HP when it got attacked by enemies. Low durability will make said structure to be easily destroyed when under attack. The town's heroes will rebuild any destroyed structures when the battle is over, with heroes with manual labor forte repair buildings more quicker.

Every structures except roads can be upgraded to the maximum level (10), with its stats and construction fee got multiplied by its current level. Keep in mind that levelling up costs double the construction fee.

For example, your Secret Base is not listed on the Shop menu, and it has the base stat of 5 Fun, 15 Electricity and 100 Durability, whilst it's implied that the construction fee is initially 350. If you upgrade your base to level 2, the stats will be 10 Fun, 30 Electricity, and 200 Durability, while the level up costed 700 money. Therefore, if you want to level up your base to level 3, the level up will cost 1400.

Environment

This tab contains farm, field, and mine to cultivate seeds, eggs, and samples. This also contains road structures, natural additions, the megabot base, and the option to demolish and move things around.

Name Cost Desc. Unlocked Techonology Recovery Power Durability
Amenity Fun Sales Electricity Nature
Path 10 per 1x1 square Allows your residents to walk around. Initially available
Demolish various Demolish structures. Initially available
Move various Move and rearrange structures. Initially available
Road 50 per 4x4 square Enables transport by bikes and other vehicles. Initially available
Secret Base - This is your base. Fully available after completing Stage 1. 5 15 - 100
Megabot Base 350 This is a base for your Megabots. Rescue Professor. 5 15 - 100
Pedestrian Crossing 50 Residents can use this to cross the road. Acquire Crossings Co. - - -
Field 200 Grow fruit and vegetables. Rescue Farmer. - - 50
Fish Farm 350 Breed fish here. Rescue Angler. - - 50
Mine 500 Dig for ore. Rescue Hole Digger. - - 50
Streetlight 80 Increases the area's Electricity value. Build on roads. Initially available 1 5 - 20
Utility Pole 160 Increases the area's Electricity value. Build on roads. Initially available 1 10 - 35
Mirror 240 Increases the area's Amenity value. Build on roads. Rescue Amateur Photographer. 3 1 - 50
Stop Light 320 Increases the area's Electricity value. Build on roads. 1 15 - 65
Bus Stop 400 Increases the area's Amenity value. Build on roads. Rescue Tour Guide. 4 2 - 30
Guard Rail 480 Increases the area's Amenity value. Build on roads. 3 1 - 30
Waterworks 1200 Increases the area's Electricity value. Acquire Waterworks Co. from bidding wars. 20 - 50
Thermal Power Plant 1260 Increases the area's Electricity value. Acquire Thermal Power Plant from bidding wars. 20 - 50
Tiny Tree 70 Improves the area's Nature value. Produces meaty chunks every 45 minutes. Initially available 1 2 - 20
Grassy Clump 100 Improves the area's Nature value. Produces meaty chunks every 38 minutes. Initially available 1 2 - 15
Tree 130 Improves the area's Nature value. Produces meaty chunks every 23 minutes. Initially available 1 3 - 30
Bush 160 Improves the area's Nature value. Produces meaty chunks every 30 minutes. 1 2 - 25
Hillock 1000 Improves the area's Nature value. 5 20 - 150
Hedgerow 190 Improves the area's Fun value. 2 1 - 25
Yellow Flowers 220 Improves the area's Fun value. 2 1 - 25
Red Flowers 250 Improves the area's Fun value. 2 1 - 25
Big Tree 310 Improves the area's Nature value. Produces meaty chunks every 8 minutes. After expanding your town for the first time. 1 4 - 40
Small Vault 200 Increases maximum money amount by 500G. 1 2 - 50
Small Storehouse 200 Increases maximum meaty chunks amount by 5. Rescue Salesman. 2 1 - 50

Buildings

Buildings allow your characters and friends to live and making products. Each building have different stats, and might give you compatibility bonus if placed adjacent to each other. Technology listed here is crucial for winning bidding wars, and recovery power indicates how much HP your character can recover if they reside in that building.

Name Cost Unlocked Techonology Recovery Power Durability
Amenity Fun Sales Electricity Nature
Tent 210 Initially available 4 15 20
Farm 250 After creating your second character. 4 14 25
Log Cabin 290 After a visiting hero friend bought your products for the first time. 4 14 30
Greengrocer 330 Initially available 4 16 20
Bathhouse 370 Initially available 5 16 30
Candy Store 410 Rescue Pumpkin Products and Wairobot. 5 13 25
Bike Store 450 Acquire Bike Store from bidding wars. 5 12 40
Fish Market 490 Rescue Fish Seller. 6 14 25
Cafeteria 530 Rescue Cafeteria Staff. 6 15 20
Noodle Bar 570 Rescue Noodle Shop Staff. 7 15 20
Convenience Store 610 Acquire Mini-mart Co. from bidding wars. 8 13 15
Police Station 650 Acquire Police Station from bidding wars. 6 12 55
House 690 Acquire Housing Co. from bidding wars. 7 17 40
Motorcycle Store 730 Acquire Motorcycle Store from bidding wars. 8 11 40
Clothes Store 770 Rescue Shop Assistant. 6 12 25
Florist 810 Acquire Florist from bidding wars. 6 13 20
Fire Station 850 Acquire Fire Station from bidding wars. 7 18 65
Shrine 890 Acquire Shrine from bidding wars. 8 20 35
Cafe 930 Rescue Cafe Clerk. 9 14 40
Beef Bowl Shop 970 Acquire Beef Bowl Shop from bidding wars. 10 14 45
Car Showroom 1010 Acquire Car Showroom from bidding wars. 11 11 50
Cake Store 1050 Rescue Patisseur. 12 15 40
Game Store 1090 Acquire Games Store from bidding wars. 15 11 45
Department Store 1130 Acquire Department Store from bidding wars, 15 12 80
Hot Spring 1170 Acquire Hot Spring Inc. from bidding wars. 15 19 45
Drug Store 1210 Rescue Drug Store Owner. 8 18 35
Book Store 1250 Acquire Bookstore from bidding wars. 10 12 40
Hospital 1290 Rescue Doctor. 10 20 50
Bakery 1330 Rescue Baker. 10 14 35
Bank 1370 Rescue Businessman. 15 11 90
Fast-food Outlet 1410 Acquire Fast-food Outlet from bidding wars. 10 14 45
Restaurant 1450 Rescue Restaurant Staff. 15 15 40
Police Headquarters 1490 Acquire Police Headquarters from bidding wars. 12 13 130
Hotel 1530 Rescue Hotel Owner. 16 13 70
Toy Store 1570 Acquire Toy Store from bidding wars. 16 12 30
International Buffet 1610 Acquire International Buffet from bidding wars. 12 17 35
Phone Store 1650 Rescue Office Lady. 16 14 40
Fancy House 1690 Acquire Fancy House Co. from bidding wars. 14 17 65
Gym 1730 Acquire Gym from bidding wars. 18 16 60
Cinema 1770 Rescue Movie Director. 20 13 45
Aquarium 1810 Acquire Aquarium from bidding wars. 15 14 50
Castle 1850 Rescue Princess. 25 16 100
School 1890 Acquire School from bidding wars. 25 20 60
Amusement Park 1930 Acquire Amusement Park from bidding wars. 30 25 90
Research Center 1970 Acquire Laboratory from bidding wars. 30 20 200

Facilities

Facilities can be used by every residents. They also regularly spawn either money or meaty chunks.

Name Cost Desc. Spawn Unlocked Techonology Attack Power Heromorph Recovery Power Durability
Amenity Fun Sales Electricity Nature
Turret 1500 Attacks enemies in battle. - Rescue Foot Soldier. 35 -5 - 40
Cannon 2500 Attack enemies in battle. - Rescue Musketeer. 50 -15 - 40
Defense Gun 2000 Attacks enemies in battle. - Rescue Garrison Soldier. 25 -10 - 100
Bench 120 Regularly spawns meaty chunks. 1 meaty chunk every 3 minutes. Initially available 2 4 - 15
Vending Machine 180 Regularly spawns money. 25 every 3 minutes. Initially available 4 2 - 15
Postbox 480 Regularly spawns money. every 8 minutes. Initially available 4 2 - 20
Telephone Box 240 Regularly spawns money. every 4 minutes. Rescue Call Center Worker. 2 4 - 20
Market Stall 300 Regularly spawns money. every 5 minutes. Rescue Peddler. 5 5 - 25
Park 360 Regularly spawns money. every 6 minutes. 5 10 - 25
Fountain 420 Regularly spawns money. every 7 minutes. 5 15 - 30
Food Stall 540 Regularly spawns meaty chunks. every 28 minutes. 5 3 - 30
Gourmet Food Market 600 Regularly spawns money. every 10 minutes. 5 10 - 35
Lottery Stall 660 Regularly spawns money. every 11 minutes. 5 3 - 35
Wind Turbine 720 Regularly spawns money. every 12 minutes. Rescue Grizzly Bearington. 10 5 - 40
Pond 840 Regularly spawns meaty chunks. every 3 minutes. 5 10 - 45
Radio Mast 1500 Regularly spawns money. every 25 minutes. 5 40 - 45

Upgrades

These are the additions that can be installed on resident's building.

Name Cost Bonus Placement Unlocked Techonology Recovery Power Durability
Amenity Fun Sales Electricity Nature
Cooking Set 80 Get bonus meaty chunks when a product is sold. Ground Clear Chapter 1, Mission #2 1 2 - -
Well 130 Increases recovery power. Ground Clear Chapter 1, Mission #4 1 2 - -
Bird's Nest 180 Increases goods production speed. Roof Clear Chapter 2, Mission #1 1 2 - -
Water Supply 230 Provides a bonus to the value of your goods. Ground Clear Chapter 3, Mission #5 1 2 - -
Drinking Fountain 280 Increases the number of goods you can produce. Ground 2 4 - -
Power Lines 330 Increases goods production speed. Ground Clear Chapter 5, Mission #2 2 4 - -
Flag 380 Increases recovery power. Roof Clear Chapter 4, Mission #3 2 4 - -
Mailbox 430 Increases the number of goods you can produce. Ground Clear Chapter 8, Mission #3 4 2 - -
Tree Barricade 480 Increases the durability of a building. Ground Clear Chapter 6, Mission #1 2 4 - -
Trash Cans 530 Increases the number of goods you can produce. Ground 4 2 - -
Billboard 580 Get bonus meaty chunks when a product is sold. Ground Clear Chapter 7, Mission #5 3 6 - -
Banner 630 Provides a bonus to the value of your goods. Ground Clear Chapter 9, Mission #2 3 6 - -
Gas Cylinder 680 Increase goods production speed. Ground Clear Chapter 9, Mission #4 6 3 - -
Potted Plant 730 Increases recovery power. Ground 3 6 - -
Kennel 780 Get bonus meaty chunks when a product is sold. Ground 5 5 - -
Small Satellite Dish 830 Increases products' sale value. Roof Clear Chapter 12, Mission #2 5 5 - -
Flower Bed 880 Get bonus meaty chunks when a product is sold. Ground Clear Chapter 13, Mission #1 4 8 - -
Fire Extinguisher 930 Increases goods production speed. Ground Clear Chapter 5, Mission #1 4 - -
First-aid Kit 980 Increases recovery power. Ground Clear Chapter 14, Mission #3 8 4 - -
Sign 1080 Provides a bonus to the value of your goods. Ground Clear Chapter 15, Mission #1 8 4 - -
Girl Statue 1130 Increases the number of goods you can produce. Ground Clear Chapter 15, Mission #5 4 8 - -
Water Tank 1180 Get bonus meaty chunks when a product is sold. Roof Clear Chapter 16, Mission #2 6 6 - -
Solar Panel 1230 Increases goods production speed. Roof Clear Chapter 16, Mission #5 6 6 - -
Suit of Armor 1280 Increases recovery power. Ground Clear Chapter 17, Mission #2 5 10 - -
Porch Light 1330 Increases the number of goods you can produce. Ground Clear Chapter 17, Mission #3 10 5 - -
Electromagnetic barricade 1380 Increases the durability of a building. Ground 10 5 - -
Robot Statue 1430 Provides a bonus to the value of your goods. Ground Clear Chapter 17, Mission #5 5 10 - -
Storeroom 1480 Increases the number of goods you can produce. Ground Clear Chapter 18, Mission #2 10 5 - -
Wind Streamers 1530 Get bonus meaty chunks when a product is sold. Ground Clear Chapter 18, Mission #3 5 10 - -
Trophy 1580 Provides a bonus to the value of your goods. Ground Clear Chapter 19, Mission #2 8 8 - -
Chimpan Statue 1630 Increases recovery power. Ground Clear Chapter 19, Mission #5 8 8 - -