Structures (Pocket Academy)
Pocket Academy ✍ |
---|
|
Overview
Structures come in three types: Environment, Facilities, and Special.
- Environmental rooms are primarily used to raise the spirit of near-by facilities. An infinite amount of them can be placed.
- Facilities are the main type of structures used in the game, are are key for building up your school as well as making combos. However, make sure not to build too many at once, as these facilities have an upkeep cost.
- Special structures are structures that have a limited amount that can be placed at any time, have an upkeep cost, and provide a boost to nearby faculties. These structures also includes structures such as teacher/class rooms, gates, fields, and animal rooms.
Some structures can only be unlocked on specific maps, and are not attainable on others.
Structures can be level to increase their effects, up to a max level of 5.
Unlocking and Bulletin Boards
Unlocking structures in Pocket Academy is done by visiting bulletin boards. Only students can unlock structures, teachers can only unlock clubs.
Unlike unlocking clubs, the requirements for unlocking structures is quite diverse. They can be anything from structures, spots, graduates with specific careers and visitor's stat. However, there's no required range checking. Structures and spots can be placed faraway from the bulletin board and they will still count.
For requirement that required a certain stat above certain level, only if the student that use the bulletion board that are checked for the stat requirement. If (s)he doesn't have the required stats, the structure will not unlock, although there are other students that fulfill the requirement.
Environment
While these exist in the game files, these may not be accessible in any map:
Facilities
While these exist in the game files, these may not be accessible in any map:
Special
Special rooms offer special effects or offer high stats boosts.
- Animal Rooms - As the students take care of the animal, it will begin to produce a product, which is then automatically sold and the income given to the school. More rooms will be awarded as the specific one is being used.
- Fields - Similar to animal rooms, but can offer multiple crops to be grown, with most seeds for a specific plant needing to be unlocked. More rooms will be awarded as they are used.
- Gates - Let students leave and enter for break. A path must be connected to the main gate for students to access it freely / willingly (Note: while they may go onto a path not connected to the main gate, they may possibly get "stuck" until a path is created for them).
- Statues - Extra statues of each type will be awarded at Year 30 and 50 for a total of 3 each.
Icon | Name | Price | Upkeep | Spirit | Unlock | Description | Notes |
---|---|---|---|---|---|---|---|
Club | $1000 | $80 | Y 2 M 6 | ||||
Totem Pole | $5000 | $80 | Randomly awarded on graduations | Has a mysterious atmosphere | Extras awarded by graduating students | ||
Rocket | $30000 | $80 | Legendary School 10 Astronauts graduates |
This may be similar as in Epic Astro Story. | |||
Classroom | $300 | Awarded as students increase | Maximum 3 Classrooms per year group | ||||
Prncpl Rm | $3000 | $240 | +4 | Promising School | Get sage advice. | ||
Gate | $1500 | $300 | Initially Available | Used to enter and leave. | Extra gates awarded as rank is increased | ||
Chicken Rm | $1000 | $100 | Initially Available | Spirit boosts sales price. | |||
Rabbit Rm | $2000 | $120 | Promising School | Spirit boosts sales price. | |||
Pig Rm | $3000 | $140 | Developing School | Spirit boosts sales price. | |||
Cow Rm | $5000 | $160 | Developing School | Spirit boosts sales price. | |||
Duck Rm | $8000 | $180 | Major School | Spirit boosts sales price. | |||
Panda Rm | $8000 | $180 | Developing School 2 Adventurer graduates |
Spirit boosts sales price. | |||
Koala Rm | $8000 | $180 | Major School 4 Adventurer graduates Fiery Spot |
Spirit boosts sales price. | |||
Giraffe Rm | $8000 | $180 | Prestigious School 7 Adventurer graduates Fiery Spot |
Spirit boosts sales price. | |||
Gator Rm | $8000 | $180 | Only available in some maps | Spirit boosts sales price. | |||
Elephant Rm | $8000 | $180 | Prestigious School 11 Adventurer graduates 1 Conductor graduate Fiery Spot |
Spirit boosts sales price. | |||
Mole Rm | $8000 | $180 | Prestigious School Cooking Spot |
Spirit boosts sales price. | |||
Kairobot Rm | $8000 | $180 | Legendary School Jealousy Spot 5 Gold Robots |
Spirit boosts sales price. | |||
Teacher Rm | $5000 | ∅ | -2 | Initially Available | Each Teachers' Room can have up to 4 teachers. | Second Teacher Rm awarded as Developing School | |
Bronze St | $10000 | $250 | +4 | 16 Students | Extras awarded at Year 30 and 50. | ||
Gold St | $20000 | $450 | +6 | Year 5 | |||
Stone Robot | $38000 | $500 | +8 | Year 8 | |||
Gold Robot | $50000 | $800 | +10 | Year 15 | |||
Cherry Tree | $1000 | ∅ | +1/+6 | Initially Available | Can help people passing nearby to relax. | Extras awarded by graduating students | |
Field | $1000 | $100 | Initially Available | Produce various crops. |
While these exist in the game files, these may not be accessible in any map: