Transcript:Manual (The Manga Works)

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The Manga Works gamenav icon.gifThe Manga Works

Manga Artist Ranks Training Creation Parameters Publishers Story Arcs Combos Plans Items/Equipment Assistants Go Out
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Quote marks.png The following page is an exact transcription of the game's How to Play guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
How to Play 1
The Manga Works
This is a manga artist simulation game that follows you on your path to greatness.
Over 5 years, your aim is to grow and progress from small-time scribbler to famous manga artist, and try to win all the publisher's prizes.
Fight your way up the rankings, and become the number 1 manga artist!
How to Play 2
Game Flow
First, let's draw a manga. Choose a theme and a scene that you think will fit together well, and then you can draw a great manga.
Send your manga to publishing companies and get on good terms with the publishers. If you complete various requests for one-shot manga, you might be asked to produce a series. This is why it's a good idea to please the publishers.
Train your skills so you can draw amazing manga day after day. Training is tied directly to improving your manga's quality.
Once your manga has been serialized, try to progress up the ranks. Obtain Plot Points and use them to set plans so you can draw the best manga the world has ever seen!
How to Play 3
About Awards
There are three types of awards: the Newbie Award, the Series Award, and the Publisher's Prize.

The "Newbie Award" is a prize for new manga selected for serialization by famous publishers.

The "Series Award" is a prize for a series that has been ongoing for a long time.

The "Publisher's Prize" is awarded 6 times a year, once every 2 months. It is a prize for a series that is high in the popularity rankings, and is ongoing at the time of the award.

And those are the only prizes available... Well, actually... there are rumors of some other ones...
How to Play 4
About Parameters
Plot Points - Use these to increase the charm of your manga.
Energy - This is consumed when you draw or go out looking for inspiration.
Workload - The higher this is, the faster you draw.
Drawing - The better this is, the more pleasing and easier your art is to understand.
Scenario - Affects how good your storytelling is.
Charm - Affects what sort of characters you produce.
Originality - The higher this is, the more of your own personality goes into the manga.
How to Play 5
About Manga Points
The quality of your manga is based on the strength of these 4 attributes:

Artwork - How good the pictures are.
Characters - How relatable the characters are.
Story - How interesting the story is.
Originality - How original the manga is.
How to Play 6
About Manga Creation
The better your manga fits together, the more experience points you'll obtain. The more popular the combination, the longer the manga will be. The more volumes of manga you produce, the more requests and interviews will pour in. You can acquire more themes and scenes by buying them from the shop. Perhaps you will also get them by completing requests for one-shots... Try and challenge yourself to form lots of different combinations for your manga.
How to Play 7
About Actions
"Training"
Improves your manga artist stats. To do training, you must use the experience points you gain from drawing manga.

"Shopping"
When shopping you can buy equipment, themes, and various other things. You can also move house and do other other home-related things.
How to Play 8
About Finding Inspiration
Going outside and looking for inspiration is very important for manga artists. If you want to increase your number of Plot Points, you'd better go on an excursion.

Sometimes you might get mixed up in something unexpected, and receive bonus points. Rarely, you might also accumulate some know-how on themes and scenes that you've already discovered.

Time, gold, and energy are necessary if you want to go looking for inspiration.
How to Play 9
About Publishing Companies
Publishing companies single-handedly take care of selling of your manga, and support you (the artist) completely. The more manga you have in circulation, the more power the publishers have. Make sure you choose a publisher who fits your manga, or it will be difficult to obtain a high popularity rank.

If you keep declining requests from publishers, they will stop sending requests. If that happens, you'll have to draw a new manga and take it to the publishers again.
How to Play 10
About Serialization
If you want to rise high in the popularity rankings, you'll need to use Plot Points.
The amount of Plot Points you use determines the atmosphere of the manga. For example, if you use only a few Plot Points, the manga volume will have an Ordinary Arc... However, if you use more, then the manga volume will have a Highlight Arc.
Occasionally you might link three weeks' atmospheres in a particular order, and your manga will change to become even better.

Increase your manga artist stats, and keep an eye on the use of your Plot Points!
How to Play 11
About Rhythm
By tapping the rhythm button, you can choose your work hours and break hours.

Intense - Active 9:00 - 4:00
Normal - Active 9:00 - 23:00
Chilled - Active 9:00 - 18:00

When you're not drawing manga, you'll have free time for yourself, which you can use to do whatever you like.
How to Play 12
About Plans
Once you've started a series, you can set a special action to complete each week. These actions are called plans and can increase the stats of your manga, recover energy, or have other effects. Make sure to check your energy level and the state of your manga before choosing a plan.
Also, the number of plans you can set changes depending on the length of the manga.
How to Play 13
About Equipment
When you obtain some equipment, you can place it in any of the empty squares in your room. Equipment raises the stats of the protagonist.

By tapping a piece of equipment you can check if its level up requirements have been satisfied. If the conditions have indeed been satisfied, you can spend experience points to level up the piece of equipment. Equipment can also have an effect on what rewards you get when you go out to look for inspiration.
How to Play 14
About Items
When the manga artist or an assistant interacts with a piece of equipment, there's a chance that you'll discover an item. Items have a big effect on your manga's production and charm. You can use the item by tapping the piece of equipment where it emerged. Check the effects of items and use them to your advantage!
How to Play 15
Moving House and Extensions
As your manga progresses, you'll be able to move house and expand your property. After sending various one-shots and series volumes to a publisher, they may suggest you move to bigger premises. So, be sure to draw lots of manga!
How to Play 16
About Assistants
As you progress through the game and move house, the time will come where you will be able to expand your room.
At that time you will be able to build a special room and hire an assistant. An assistant needs to be paid a wage every month, but they increase your manga artist stats considerably. When extending your apartment, if you build a warehouse, you won't be able to hire any more assistants, so please be careful.
How to Play 17
About Ending your Series / Hiatus
If you go on hiatus, the popularity of your series will decrease and you wont be able to produce volumes in that time. If you choose to end your current series, your relationship with the publishing company will be damaged. If you don't want to have to resort to these measures, make sure you have enough Plot Points to keep going each week.
How to Play 18
About Manga Artist Rank
As you sell more manga volumes, you will be acknowledged and your manga artist rank will increase.

As your manga artist rank increases you will be able to buy more things in the shop. You will also discover more themes and scenes, and even be able to take your manga to new publishers.
How to Play 19
About Fan Numbers
As your number of fans increases, more copies of your manga will be printed and you'll get paid more too. When you change publisher, your fans follow you.
How to Play 20
About Volumes
For every 7th chapter of a manga series, a paperback volume is produced. The amount of copies of the volume that are sold has a big effect on the circulation of your manga, the quality of your manga, and your popularity rank. There are also plans and events which can extend the period of circulation.
How to Play 21
About Ranking
The list of the current richest manga artists is released on the 1st day of every in-game month. Grow your assets and aim to reach rank 1. The sales of volumes are the most important factor to consider if you want to get rich.
How to Play 22
About High Scores
If you draw lots of manga, you'll be able to accumulate lots of play points. If you get a lot of play points, you might be able to set a high score.
How to Play 23
Ending
The game will end after 5 years in-game time, on your artist's 25th birthday. The play points you have earned so far will be added to your clear points and, if you've done well enough, registered as a high score.
If you wish, you can continue playing after the game ending.
How to Play 24
About Clear Benefits
After the game ending, you can choose to overwrite your save file and start the game again from the beginning. This will make it easier to get on the high score board. Also, you can choose to use any character you created in your previous game in the new game.
How to Play ∞/∞
About this Game
Manual - The Manga Works.png
The Manga Works
(C) Kairosoft Co., Ltd