Endgame (Epic Astro Story)
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Epic Astro Story ✍ |
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This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 16 M 4 |
Score Calculation
Final Money | x 1 | Decimal is ignored. |
Research Points | x 10 | At the time the game ends. |
Friendly Planets | x 10000 | |
Developed Land | x 800 | This refers to explored sectors of home planet. |
Relations | x 50 | |
Technologies | x 5000 | |
Residents | x 1000 | |
Products | x 1000 | |
Special Developments | x 1000 | |
Guests | x 10 |
Carryovers
Does carry over
- One unlocked character of your choice becomes your starting character. The level of this character is set to half (rounded down) of what it was when the game ended.
- Chimpan Z Suit. This armor will carry over even if awarded after the game ends, so any playthrough should be continued until home planet reaches 100% exploration before starting a new playthrough.
- Kairo Suit. Another armor that will carry over even if awarded after the game ends. Similar to the Chimpan Z Suit but with higher defence and it will capture any enemy. Only for patient players since beating this level needs a very high amount of resources. (Build a great team and get the residents to a very hight level. Put your device down and let the game run for a few hours to make enough money.)
Does not carry over
- Money
- Tech
- Developments
- Equipment
- Recruited characters or enemies
- Character levels
- Obelisk stat adjustments on transferred character
- Home planet exploration
- Alien relation level
- Alien planet exploration