Endgame (Ninja Village)
Jump to navigation
Jump to search
Ninja Village ✍ |
---|
|
This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 16 M 4 |
Score Calculation
Final Money | x 0.1 | |
Total Forces | x 28 | |
Provinces conquered | x 2200 | |
Max Villager Level | x 100 | |
Max Training Level | x 600 | |
Villagers | x 600 | |
Items Researched | x 400 | |
Total Visitors | x 10 | |
Unification Bonus | x ?? | Based on speed |
Carryovers
Does carry over
- One of your unlocked villagers (as your starting villager at the default level). Marukome gets replaced.
- Shop sales are saved and you get one unit of each environment structure that you unlocked previously (Eg. Flower Garden, Well, Garden, Scarecrow, Festival Drum, Fireworks).
- Kairo Armor (if you beat True Tokugama) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Armor per save data.
- Kairo Mail (if you beat level 100 at the Training Grounds) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Mail per save data.
Does not carry over
- Villagers.
- Money.
- Items.
- Forces.