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Endgame (Ninja Village)
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| This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
| This game "ends" on Y 16 M 4 | ||
Score Calculation
| Final Money | x 0.1 | |
| Total Forces | x 28 | |
| Provinces conquered | x 2200 | |
| Max Villager Level | x 100 | |
| Max Training Level | x 600 | |
| Villagers | x 600 | |
| Items Researched | x 400 | |
| Total Visitors | x 10 | |
| Unification Bonus | x ?? | Based on speed |
Carryovers
Does carry over
- One of your unlocked villagers (as your starting villager at the default level). Marukome gets replaced.
- Shop sales are saved and you get one unit of each environment structure that you unlocked previously (Eg. Flower Garden, Well, Garden, Scarecrow, Festival Drum, Fireworks).
- Kairo Armor (if you beat True Tokugama) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Armor per save data.
- Kairo Mail (if you beat level 100 at the Training Grounds) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Mail per save data.
Does not carry over
- Villagers.
- Money.
- Items.
- Forces.