Training (Boxing Gym Story)

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Boxing Gym Story gamenav icon.gifBoxing Gym Story

Boxers Trainers Training Fights Skills Facilities Items Tournaments Marketing Members Photos Boxing Council Chief
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Stats

HP (Boxing Gym Story).png/Stamina (Boxing Gym Story).png HP / Stamina

Determine the number of Hit / Stamina Points your Boxer has.

Skill (Boxing Gym Story).png Skill

Determines the accuracy of attacks. The lower the stat, the more likely your Boxer is to miss his opponent and cause your opponent to counter-attack.

Also, the combined Skill of your Boxer and your Trainer determines the percentage chance of learning new Skills.

Defense (Boxing Gym Story).png Defense

Reduces the damage your Boxer receives when he is hit by an opponent.

Punch (Boxing Gym Story).png Punch

Determines how much damage your Boxer will cause when hitting an opponent.

Footwork (Boxing Gym Story).png Footwork

Footwork determines the speed of your Boxer's movement as well as the frequency of attacks and the chance of dodging an opponent's attacks. It drops during a fight as your stamina is consumed.

Training

Smile points are required for any training options. Smile points used for each training option increase with a boxer's age.

Each training option consists of up to five training sessions. "HOT" next to a training option indicates that a boxer will gain more stats and/or gain or lose more weight upon completing the sessions in that training option. Trainers with higher Coaching stats are likely to arrange more sessions in any training options for a boxer.

Name HP

HP (Boxing Gym Story).png

Stamina

Stamina (Boxing Gym Story).png

Skill

Skill (Boxing Gym Story).png

Defense

Defense (Boxing Gym Story).png

Punch

Punch (Boxing Gym Story).png

Footwork

Footwork (Boxing Gym Story).png

Charm

Charm (Boxing Gym Story).png

Weight

Weight (Boxing Gym Story).png

Initial Smile Points

Smile (Boxing Gym Story).png

"HOT" Season Unlock Condition
Indoor Training Up.png Up.pngUp.png Up.png Up.png 6 Winter Initially Available
Power Training Up.png Up.png Up.pngUp.png Down.png 10 Spring Boxing Council Chief
Speed Training Up.png Up.png Up.pngUp.png Down.png 12 Summer
Outdoor Training Up.pngUp.png Up.png Up.png Down.png 9 Autumn Initially Available


Special Training & Weigh-In

Just before the weigh-in two weeks before a match, boxers will need to perform a special training. Players have to choose one of the options below so that boxers can proceed to the weigh-in. "Rest" and "Eat Lots" will cap at Maximum weight.

If boxers' weights exceed the maximum weight limit of corresponding Class, he will run off to lose weight before another weigh-in, resulting in a penalty to his stats during the following fight. In Heavyweight, there is no limit, so boxers cannot be overweight.

If a boxer is underweight, his opponent will receive a bonus to his strength.

Hint: If a Boxer weighs in at perfect weight, he will receive a Bonus on charm. For "Rest", this means you can have a Boxer at 0.1 kg to 0.6 kg lower than the maximum weight limit of the corresponding Class before the weigh-in to get the Charm Bonus when choosing "Rest".

Name Cost (in G) Spirit Weight

Weight (Boxing Gym Story).png

Jog 0 ++ -
Rest 30,000 + +
Weight Loss 100,000 ++ --
Eat Lots 200,000 +++ ++


Maximum Weight Limit

Class Maximum Weight (in kg)
Fly 50.8
Feather 57.2
Light 61.2
Welter 66.7
Middle 72.6
Heavy N/A