Transcript:Manual (Pocket Academy 3)

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Pocket Academy 3 gamenav icon.gifPocket Academy 3

Structures Spots Teachers Special Classes Festivals Students Clubs Carreer Paths
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
< Prequel


Quote marks.png The following page is an exact transcription of the game's Help guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
Help 1/36
This game is a school management simulation game
Aim to make a prestiguous school by building facilities, nurturing students and training teachers, establishing clubs and holding school events.
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Game Flow
Build classrooms and facilities to make a good school environment. Increase teacher's class levels, improve the education level, and raise student's grades, stats, and pass rates.
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Student Stats 1
▄ Grades
Total score based on 5 subjects.
▄ Career Path
Students aim for jobs unlocked at facilities. As the game progresses, it'll be possible to change career paths via student cunseling.
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Student Stats 2
▄ Test Scores
Students scores from tests they take each semester.
▄ Type
Affects type of career paths, etc., that cane be chosen.
▄ Attitude
Affects students' rate of club entry, etc.
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Student Stats 3
▄ Stats
6 types:Athletics, Arts, IT, Spirit, Social, Flair. They're one of the requirements for job placement passes, and also affect club activities, request fulfillment requirements, etc.
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Item Use
Seeds can be gotten through facility usage and club practice matches, while special items can be obtained through activities such as fishing. You can use these on students to improve their stats.
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Personal Development
To increase the job placement pass rate, you can choose 4 3rd year students to improve the states of during summer and winter breaks. This excludes slackers. Angelic students benefit most.
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Gate Placement
Teachers and students use gates to enter and leave school. When you add more gates, watch traffic routes to check for the best locations.
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About tests
Every school year has tests each semester. Results of students' daily study will be reflected in their scores. Total average grades are ranked nationally, and high ranks are awarded cash prizes.
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Facilities
When students and teachers use facilities they obtain research points and stats. When there are compatible facilities or plants nearby, the facility will gain a bonus and its effects will be enhanced.
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Club Activities
Club members can go to practice matches. Improve experience and abilities, and aim for national tournament victory. Student attitude and states determine their club, and defiant students do very well.
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Relationships
When students rapport is high there's a chance one will confess. Students with good attitudes are more likely to succeed. Students use Love Power and cheer for their partner at practice matches and events.
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Education Kits
Sometimes education kits used for practical skills and movement are obtained after events.
Students use these after getting changed into their jerseys in the locker room.
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Auras
Students with auras will perform better than usual. Sometimes just talking with the opposite sex can trigger and aura.
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Student Movement
After class, students go to facilities they are interested in. Facilities near their classroom are are more likely to be chosen.
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Teacher Roles
Teachers hold classes every month, and when they enter facilities they find research points.
Once a teacher rm is built, it's possible to level up teachers and select their skills.
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Teacher Stats 1
▄ Class Level
By increasing teachers' class level, you can improve grades and unlock special skills. The level cap is determined by rank.
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Teacher Stats 2
▄ Home Time Effect
A class teacher can improve students stats during home time. The Skill and the effect will depend on the teacher.
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Special Classes
Can be held by selecting classrooms on the map, or from the menu.
Consumes research points and improves certain subjects. Increases the chance of an aura being triggered too.
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Research Points
When teachers use facilities or when students are together, humanities, science, and culture pts are sometimes obtained.
Use when requesting new facilities or during sp. classes.
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Potential Students
Facility construction and events make the school more appealing and attract potential students
Their age and type depends on what they do.
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Contests As the game progresses, you'll be able to participate in contests.
Students will compete based on their stats and amount of friends, and victory unlocks potential stdnts. Give it a try!
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Increase Student Numbers
The max amount of classes is 4 (48 students) each year.
▄ Affects
Populatity, School Enrollment, Transfer Students Reputation, Student Tours
Contests, Potential Stdnts.
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School Festival 1
As the game progresses, a school festival will be held.
Classes choose an activity that's compatible and compete to attract visitors.
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School Festival 2
Festival activity preparation can be carried out in September instead of sp. classes. This increases activity rank and student stats. The affected stats depend on the activity.
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School Festival 3
The School Festival will be held in October, and people will visit the school. Afterward, the amount of visitors each class got will be shown and the top 3 classes' rapport will increase.
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Career Paths
These can be unlocked by using facilities. With repeat practice matches, winning tournaments, etc., special jobs will be unlocked. These will have high difficulty levels, however.
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Job Placement Tests
Students study for careers which are decided once they graduate. For students with low pass rates, you can change attitudes or career paths with student counseling, or use items to up stats.
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Facility Placement
Facility usage amount is based on how far it is from the school gates or the classrooms. Try to keep in mind the routes people are likely to take. Place plants nearby to get a plant bonus and boost popularity.
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School Newspaper
Gives you school updates and hints. Issues with a ! sign contain useful hints for game progression. Lock for Back Issues under System in the Menu.
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Popular Spots
Unlock by placing 3 types of facilities together.
If a facility bonus is added, the amount of research points and stats earned from facility usage will increase.
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Cat House Roulette
This event is triggered when a punk student saves a cat. Spin the roulette to receive items, money, etc.
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Game Tips
Be mindful of construction funds and how you use your research points.
As you get more students, increase the number of teachers and facilities, and be sure to hold sp. classes.
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Ending
The game "ends" after the 1st month of the 11th year. You can register your high score based on your max funds and Clear Points.
You can still continue to play the game for as long as you like.
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Other
Stats and certain unlockables can be carried over to a new game plus. As you play the game, a secret, special character may appear as a teacher.
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About the/this Game
Manual - game name.png
(C) Kairosoft Co., Ltd