Endgame (Dream House Days)
Jump to navigation
Jump to search
Dream House Days ✍ |
---|
|
This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 21 M 4 |
In Dream House Days, benefits carryover from the last point of time that you buy an item called Data Transfer. The Data Transfer first becomes available at the turn of Y 21. If you buy it, you'll have a chance to buy another at a later date when Pumpkin Products restocks.
Carry-overs stack across multiple play-throughs.
Also unlike normal Kairosoft games, this isn't when you unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast). You can do that much earlier via Pumpkin Products.
Score Calculation
Happiness | x 2 | |
Research pts | x 50 | NOT includes spent RP |
Trophies | ∅ | Each trophy is worth a different amount of points |
Carryovers
Does carry over
- Known special rooms, trophies (names only)
- Levels of furnishings, jobs
- Unlocked clothing
- Fast Mode, Fast Research, Remove Ads
- First Resident's stats
- Items
Does not carry over
- Trophies earned
- Unlocked furnishings
- Tickets
- Money
- Stat increases from items