Tenants (Dream House Days)
Dream House Days ✍ |
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Tenants are nonplayable characters (NPCs) that can move in to your apartments, marry other NPCs, and have children. Their names, clothes, personalities, and attributes are randomized.
Types of Tenants
Tenants will age as the years pass. Tenants who can move into available apartments can only be Students and Adults.
A Baby born in Y1 Spring becomes a Toddler in Y1 Autumn, then a child in Y2 Spring. On Y3 Spring 00:00 AM (regardless of the time they were born), all child/children become HS Students, and player will have the option to view their abilities and personality. Reloading at this point does not affect the child's personality.
Babies are only ever born in Spring. Families with one child may give birth to a second child in the subsequent year if they are in Medium or Large Apartments. If the oldest child leaves, but the parents are not yet Retirees, the family may give birth to a third child, but the building manager will congratulate the family on their 'second child'.
At Winter 3:00 PM, HS Students will complete their Entrance Exams and become Students. Their School and Aspiration can then be viewed. If the Student's aspirations are undesireable, reloading will re-roll the Student's aspiration.
On Spring 00:00 AM, mature Students will move out of their previous house, even if their parents have already moved out. Students will be mature 5 years after the year they were born (e.g. Born in Y1 + 5 = Mature on Y6 Spring 00:00 AM)
Name | Time span | Sleeps in | Notes on Growth |
---|---|---|---|
Baby | 2 seasons | Crib* | Accumulates happiness if a crib is provided. |
Toddler | 2 seasons | ∅ | Can acquire a hobby at this stage. |
Child | 1 year | Bed* | Starts using furniture, which raises stats. Can start seeking titles. More likely to acquire a hobby at this stage than at the Toddler stage. |
HS Student | 1 year | Bed* | Starts earning job money ($0.6K). Prepares to attend university. General stat growth and title acquisition. |
Student | 2 years | Bed* | Earns slightly more job money (same as Job Seeker). Prepares to leave the nest. Stat growth potential is affected by the school they attend. |
Adult | 8 years (10 if rejuvenated) | Bed* | Becomes Job Seeker and applies every Autumn. Becomes Part-Timer if they fail to get a job. Can fall in love and get married. |
Retiree | 3 years | Bed* | Becomes Retiree; former job does not affect base income. |
- Cribs and beds are not mandatory, but raise happiness. Not placing any will bring up reminders from the manager.
Tenants move out at the end of the student and retiree phases. If their happiness is high enough, they will give you tickets as they do so (a random roll also is involved).
Attributes
Attributes are stats each tenate has and will affect their rent payments, relationships, careers, and more. Clothes can be used to raise or lower some of these.
Name | Description |
---|---|
Wealth | How much money a tenate has saved up. Will be used on rent payments if rent is higher than income. |
Intellect | Raises chance of being accepted into school or career of choice. |
Hobby | What the tenate likes to do during downtime. Key to earning Titles. Hobby is correlated with their apartment's furnishings. |
Fitness | Affects movement speed. |
Charisma | Affects growth of relationships and success of proposals. |
Personality | Affects destinations. |
Income | Seasonal income. |
Titles | Recognized feats of hobbies, acquired through Advice. Earns points for the end game. |
Speciality | Primary hobby discovered through furnishings. |
Marriage, Children, and Pets
Tenants will ask for your advice before they propose. Your suggestions, along with the tenant's Charisma stat, affect their chance of success. An item called the Love Scroll can also be used to make relationships stronger. Where family is concerned, your tenants follow a straight path to the nuclear family model. Your adult age tenant falls in love with a member of the opposite sex and, after a period of courtship and asking for advice, they propose. If their proposal is successful, their love interest will immediately move into their apartment as a "homemaker." After marriage, tenants begin to have children (if a child permit is researched), housing one or two at a time. When it comes to choosing, make sure that you chose somebody with enough pay and money to pay rent, otherwise you might not get enough money.
A couple first needs to interact with each other and raise their happiness in order to have kids. After a short time of this behavior, a kid will be born.
Kids live in your apartment for several years, and if they are in a well-furnished apartment, wind up with better stats, more titles, and potentially more hobbies than normal tenant recruits. When they turn into adults, they will request tenancy in one of your vacant apartments. If denied, they will move out, but can be found and recruited again through the Local Agency recruitment estate.
For any of this to happen, you need to research a Couple Permit and a Child Permit for each apartment. You only need to do this once per apartment. If the Smith family asked for the Couple Permit for Apartment #1, then the Jones family that moves in afterwards doesn't need to. Permits will become available after Tenants meet certain requirements. If a tenant's relationship with another character grows strong enough, researching a Couple Permit will become available.
After you research a Child Permit, a Pet Permit becomes available for research. The Pet Permit allows an apartment to have a pet. When tenants interact with pets, their happiness goes up. Also, pets can contribute to raising the levels of certain furnishings. Finally, pets help you unlock certain Trophies that add to your Clear Points at end game.
Schools
Your tenants' kids will attend a university for the last year of their Student phase. Schools help boost their stats; which school they attend will affect which stats are boosted. You begin with access to 4 schools but unlock access to 3 more as time goes on. The school they pick depends on their Intellect. If they fail, they will move on to the previous school on the list. Students with a 99% chance (capped) may still fail with a special message from the manager. Better schools give a 20% chance boost to more jobs than the previous ones when applying, with Kairo giving the boost to every job and preventing automatic failure.
Name | Description | Stats boosted |
Unlock Condition |
---|---|---|---|
Hale College |
A local school that emphasizes appeal over academics. |
? | Initially Available |
Chipper College |
A decent city school that focuses on fitness and intellect. |
? | Initially Available |
Sunshine State |
A mid-ranking state school that focuses on intellect. |
? | Initially Available |
Lugman Tech | A technical school that hones practical job skills. | ? | Initially Available |
Literati University | A top school that attracts elite students from around the country. | ? | High Tenant Intellect
(around 1000 total) |
Lucent Academy | A competitive school with many famously successful alumni. | ? | ? |
Kairo University | A world-renowned school flooded with applications every year. | ? | ? |
Special Tenants
Special Tenants can be aquired throughout the game using Tickets and will unlock exclusive clothes and careers. To have them move into your apartments, you need to achieve a certain amount of comfort.